Emulator Issues #10916
Render surface is partially hidden with debugger panel, Render to Main and OpenGL
What's the problem? Describe what went wrong.
When the debugger panel (and presumably any other panel) is opened, the render surface is only partially visible.
What steps will reproduce the problem?
- Launch Dolphin with the -d flag.
- Launch a game.
- Observe that only a small part of the screen is visible.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Is the issue present in the latest stable version?
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
de632fc9c8d7d026ccad1afc2f72224ee9639023 is the first bad commit commit de632fc9c8d7d026ccad1afc2f72224ee9639023 Author: Stenzek <firstname.lastname@example.org> Date: Fri Jan 26 16:23:24 2018 +1000 Renderer: Handle resize events on-demand instead of polling We now differentiate between a resize event and surface change/destroyed event, reducing the overhead for resizes in the Vulkan backend. It is also now now safe to change the surface multiple times if the video thread is lagging behind. :040000 040000 6572466175eb76895b81a2d99cb2e9cc9a9b57cf b436ec2ed978bab5262cf3eae936716de164d099 M Source
#4 Updated by JosJuice over 2 years ago
- Fixed in set to 5.0-6388
- Status changed from Fix pending to Fixed