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Emulator Issues #10917

closed

"ForceProgressive = False" causes issues, no way to know from the GUI

Added by mimimi about 6 years ago. Updated almost 6 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[Put Game Name here]

  • Baten Kaitos: Enternal Wings and the Lost Ocean PAL (GKBPAF)
  • Need for Speed Hot Pursuit 2 PAL (GH2P69)
  • Star Wars Rogue Aquadron II: Rogue Leader NTSC-U (GSWE64)
  • Red Steel PAL (REDP41)
  • The Legend of Zelda: Twilight Princess Wii PAL (RZDP01)

[Description here]
Having:
ForceProgressive = False

in the GFX.ini under section [Hacks] causes green/purple/magenta screens in the above games, unless "Immediately Present XFB" is enabled. Since "Immediately Present XFB" is a hack, it's supposed to work properly with that option off. Alternatively, it seems to work with "Enable Progressive Scan" too, but that that option might have its own issues.

[Version number here]
5.0-6382

Likely all versions since Hybrid-XFB are affected, maybe even older ones. That option is known to cause issues.

[PC specs here]
Windows 7
AMD Radeon HD 7790, driver 18.1.1
Tested mostly with Vulkan, brief testing with D3D11 and Opengl showed the same issues

[Anything else here]
Either that option has to be ignored, exposed to the GUI or a warning needs to be shown, if it's enabled. If a user has this option enabled for some reason, it's difficult to find out what's wrong, even for experienced users.

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