Emulator Issues #10974
Wii Play - Bloom effects look wrong with IR higher than 1x
Game ID? (right click the game in the game list, properties, info tab)
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
What's the problem? Describe what went wrong.
In the game of laser hockey, the neon tubes do not look correct at resolutions higher than the standard Wii resolution. Remedy can be to turn off the "Scaled EFB Copy" option, but many other textures will no longer look sharp at high resolutions.
What steps will reproduce the problem?
Set the internal resolution to a high value, for example 6x. Make sure the "Scaled EFB Copy" is enabled.
Start the game and play through the levels until you reach Laser Hockey (Fifth game). Or use my save file.
Start the level.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Is the issue present in the latest stable version?
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU: Intel Core i7-8700K
GPU: NVIDIA GeForece GTX 980 [AMP! Edition]
OS: Windows 10
#2 Updated by MayImilae about 3 years ago
That is a common bloom issue that affects Twilight Princess, Xenoblade Chronicles, Metroid Prime 3, and others. This is just an artifact of upscaling bloom of a set resolution - it tightens relative to the geometry and the layers become visible. There isn't a lot we an do about it at the moment, outside of AR codes or other per game techniques.