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Emulator Issues #10974

open

Wii Play - Bloom effects look wrong with IR higher than 1x

Added by Lettendo about 6 years ago. Updated about 5 years ago.

Status:
Questionable
Priority:
Low
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Wii Play

Game ID? (right click the game in the game list, properties, info tab)

RHAP01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

047d349ffe45743c78d99242c50b4662

What's the problem? Describe what went wrong.

In the game of laser hockey, the neon tubes do not look correct at resolutions higher than the standard Wii resolution. Remedy can be to turn off the "Scaled EFB Copy" option, but many other textures will no longer look sharp at high resolutions.

What steps will reproduce the problem?

Set the internal resolution to a high value, for example 6x. Make sure the "Scaled EFB Copy" is enabled.
Start the game and play through the levels until you reach Laser Hockey (Fifth game). Or use my save file.
Start the level.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 5.0-6787.

Is the issue present in the latest stable version?

Yes, 5.0.

What are your PC specifications? (CPU, GPU, Operating System, more)

CPU: Intel Core i7-8700K
GPU: NVIDIA GeForece GTX 980 [AMP! Edition]
OS: Windows 10


Files

1x internal resolution.png (2.35 MB) 1x internal resolution.png Screenshot shows the wanted behavior at standard Wii resolution. Lettendo, 03/30/2018 06:39 PM
6x internal resolution.png (2.37 MB) 6x internal resolution.png Screenshot shows the unwanted behavior at 4K resolution (6x internal) Lettendo, 03/30/2018 06:39 PM
wii play laser hockey.dff (2.55 MB) wii play laser hockey.dff Fifolog (game unpaused) Lettendo, 03/30/2018 06:39 PM
data.bin (93.3 KB) data.bin Memory file of the game (All games unlocked) Lettendo, 03/30/2018 06:47 PM
Actions #1

Updated by Helios about 6 years ago

  • Status changed from New to Questionable

Pretty sure that's just one of many kinds of effects that just do not scale well with IR. JMC would remember better than I would.

Actions #2

Updated by MayImilae about 6 years ago

That is a common bloom issue that affects Twilight Princess, Xenoblade Chronicles, Metroid Prime 3, and others. This is just an artifact of upscaling bloom of a set resolution - it tightens relative to the geometry and the layers become visible. There isn't a lot we an do about it at the moment, outside of AR codes or other per game techniques.

Actions #3

Updated by MayImilae about 6 years ago

  • Priority changed from Normal to Low
Actions #4

Updated by Billiard26 about 5 years ago

  • Subject changed from Graphic effect looks wrong with internal resolutions higher than 1x. to Wii Play - Bloom effects look wrong with IR higher than 1x
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