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Emulator Issues #10987

closed

Lego Indiana Jones 2: Crash

Added by legoboy0109 about 6 years ago. Updated almost 6 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Lego Indiana Jones 2: The Adventure Continues

Game ID? (right click the game in the game list, properties, info tab)

RL4E64

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

82875c297ab971f08295532e8fe72557

What's the problem? Describe what went wrong.

Quote
In the latest progress report, it states that a very similar issue to an issue I reported on this game was fixed in a few other games, so I went to check in the latest version of dolphin if it was fixed. In the latest version of dolphin, I am getting this error when loading the raiders of the lost ark section of the game.

An Error Occured

Line:90
File:C:\buildbot\release-win-x64\build\Source\Core\Common/CodeBlock.h

Ignore and continue?

If I press yes it just pops up again.

(It's a little funny that this game has so many issues in Dolphin when it's one of my top games I want to be able to play in Dolphin.)

What steps will reproduce the problem?

Load up the raiders of the lost ark (or possibly other sections as well) in the game.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

6897

Is the issue present in the latest stable version?

No

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

Don't know, but it wasn't occurring in the version I had before from a week ago. 5.0-6817

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)

Intel i7 840QM @1.87 GHz | Geforce GT 435M | 8GB DDR3-1333 RAM | 750 GB HDD | Windows 10

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Actions #1

Updated by JMC4789 about 6 years ago

If you disable panic handlers does it run fine?

Actions #2

Updated by legoboy0109 about 6 years ago

Actually, it runs fine if I disable "compile shaders before starting". I decided to mess around with some settings, and that affected it for some reason. Also, compared to before I updated, the game seems to be running horrendously slow compared to before.

Actions #3

Updated by JMC4789 about 6 years ago

It's probably compiling shaders to make it that slow.

Actions #4

Updated by legoboy0109 about 6 years ago

And yes, I just checked, sadly the grey screen is still there, so it isn't the infinity fog handler thing.

Actions #5

Updated by JMC4789 about 6 years ago

I probably need to grab this game and play with it for a while to see what's going on. Either way, this crash issue may or may not be invalid. Precompile shaders shouldn't break it, so, I'll leave it open.

Actions #6

Updated by legoboy0109 about 6 years ago

Yeah, it could have just been a one time deal thing, don't know why that would affect the game, but the fact that it crashed the one time worries me that there might be something weird going on behind the scenes. The slowdowns are definitely worse in the latest version. (there is this weird issue with the menus being slow in all the wii lego games.) Don't know why that affected it, but something must have changed since the last version I used.

Actions #7

Updated by JMC4789 almost 6 years ago

  • Status changed from New to Invalid

If you don't mind, I'm just going to close this for now. It was probably something weird that happened, I'm going to blame dualcore or something. We'll focus on the other issues once I find this game for a decent price.

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