Emulator Issues #11070
closedGames that use Anti-Aliasing are Broken (HybridXFB + CopyFilter/XFBGamma)
0%
Description
Games such as
Star Wars: Rogue Squadron 2 - GSWE64
Star Wars: Rogue Squadron 3 - GLRE64
the GameCube Main Menu - N/A
NDDEMO tech demo - N/A
That can use Anti-Aliasing are completely broken as of https://dolphin-emu.org/download/dev/c46882142bffbfc18103d4c977dd2551408e229c/ (5.0-7151). I do not believe this change is incorrect - I believe it's exposing a flaw that was already in HybridXFB, as these games would malfunction sometimes before. None of the settings really affect this except Disable EFB2VRAM. Oddly enough, games like Sonic & Knuckles are still working correctly.
Note: because Star Wars: Rogue Squadron 2/3 randomly broke before, I think we're just exposing another problem.
With EFB2VRAM completely disabled, you can kind of see the bottom screen, but an invalid XFB copy (which looks to be the fourth copy in the order? fourth or fifth, but the game only uses two to construct the frame) is overlaying the bottom half of the screen. XFB2Tex/XFB2RAM do not affect the issue, which is nice. NDDEMO simply renders nothing on the bottom unless EFB2VRAM is disabled, then the bottom half appears darker.
Files
Updated by JMC4789 almost 6 years ago
Correction: 240DSAA output mode works. It's only 480i/p AA modes that fail.
Updated by JMC4789 almost 6 years ago
Apparently this regression only affects OpenGL.
Updated by JosJuice almost 6 years ago
- Has duplicate Emulator Issues #11065: GameCube Main Menu no longer renders properly on OpenGL added
Updated by JosJuice almost 6 years ago
- Status changed from New to Fixed
- Fixed in set to 5.0-7234