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Emulator Issues #11077

[QT] Dolphin Panic handlers and other messages, like stop emulationon escape, need to pause the game even if pause on loss of focus is disabled.

Added by badkarma12 over 1 year ago. Updated over 1 year ago.

Status:
Invalid
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

It always paused on WX and not doing so can lead to issues,especially on crash. It also exposes a second problem that these messages all auto-clear if the game resets, meaning that in some circumstances like in F-Zero incorrect settings can lead to an infinite reset loop with button mashing of escape and enter in order to exit as it no longer pauses, the messages disapears on game reset and additionally, if you attempt to close the game and open the message with escape while it is resetting, it totally ignores the error message or imput. PC windows 10.

History

#1 Updated by JMC4789 over 1 year ago

  • Assignee set to spycrab0

#2 Updated by spycrab0 over 1 year ago

  • Status changed from New to Invalid

They never did on wx (Confirmed by myself and MayImilae). I even went the extra mile and looked at the code and I couldn't find anything about panic handlers pausing emulation.

The stop emulation prompt not pausing is a bug though and will be fixed soon.

#3 Updated by badkarma12 over 1 year ago

Thank you for fixing it on the exit, but if it didn't always on wx that was a bug too. It does pause on old wx with loss of focus and I agree that it didn't, but pausing on panic handlers makes the crashes go better, especially with core desyncs and sometimes doesn't even make dolphin itself crash. Consider it a bugfix/feature request.

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