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Emulator Issues #1118

closed

Platforms won't move in Wind Waker Tower of the Gods.

Added by WrinklyNinja1 almost 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Get to the Tower of the Gods in Wind Waker.
  2. Open up the doorway in the middle face in the first room.
  3. Enter the room beyond, and activate the switches.

What is the expected output? What do you see instead?

When you place the two status down on the glowing switches, and stand on
the third switch, the platforms are supposed to begin to move.

Instead, when this is done, the right hand platform (facing the platforms)
glows once, moves a little bit up, glows once again, and stops. This means
that you can't get up without using the super hookshot cheat.

What version of the product are you using? On what operating system?

Revision 3660, Vista x64, using both x86 or x64 builds of dolphin.

Please provide any additional information below.

While you can get round this problem by cheating, the platforms later on in
the level are also broken in the same way, and at that point you are
carrying an object, so the Super Hookshot is not an option, and you are stuck.


Related issues 3 (0 open3 closed)

Has duplicate Emulator - Emulator Issues #1117: Platforms won't move in Wind Waker Tower of the Gods.Duplicate

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Is duplicate of Emulator - Emulator Issues #1139: Platforms frozen in Z:WWFixed

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Has duplicate Emulator - Emulator Issues #1191: [Zelda Wind Waker] 3 button in Temple of God Second Floor don't WorkDuplicate

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Actions #1

Updated by WrinklyNinja1 almost 15 years ago

Actually, I just checked it with x64 R3749 JITIL and the normal non JITIL build and
it works fine. I should also add that the problem existed for both dual core and
single core. I guess that doesn't matter any more though.

Actions #2

Updated by ekshenman almost 15 years ago

Hey, why you write this issue twice?

P.S. Today dolphin is 1 year!!!

Actions #3

Updated by rofish almost 15 years ago

I'm getting this issue at r3765. (Freshly compiled, from a save not a savestate.)

Actions #4

Updated by rofish almost 15 years ago

I built R3749 regular non-IL clean from source, copied only my save and enabled dual-
core, and it does not work. (I'm using regular x86 on XP32.)

Actions #5

Updated by lpfaint99 almost 15 years ago

Issue 1117 has been merged into this issue.

Actions #6

Updated by XTra.KrazzY almost 15 years ago

Sorry.

Actions #7

Updated by sl1nk3.s almost 15 years ago

I'm pretty sure this was already fixed a while ago and was caused by some floating
point configuration in MSVC's build setting, hmm...

Actions #8

Updated by rofish almost 15 years ago

This is an issue on the 32-bit core. I installed Windows 7 X64, ran the 64-bit core,
and there is no problems.

Actions #9

Updated by sl1nk3.s over 14 years ago

Issue 1191 has been merged into this issue.

Actions #10

Updated by sl1nk3.s over 14 years ago

  • Status changed from New to Duplicate

merging with a more complete issue

Actions #11

Updated by robert67812 over 14 years ago

Has anyone made any progress with this issue? I've been looking for a solution for
quite a while now. I don't wanna have to install 64bit Vista just for this.

Actions #12

Updated by lpfaint99 over 14 years ago

check issue 1139
in particular this comment
http://code.google.com/p/dolphin-emu/issues/detail?id=1139#c17

Actions #13

Updated by mickrussom over 12 years ago

This issue came back after Dolphin 3.0 release on 32bit.

Actions #14

Updated by skidau about 12 years ago

The platforms are moving correctly in 3.0-600 32bit and 64bit versions.

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