https://bugs.dolphin-emu.org/https://bugs.dolphin-emu.org/favicon.ico?12018-06-26T06:26:00ZDolphin bug trackerEmulator - Emulator Issues #11228: Overlay Flickering and Corruption in Metroid Prime Trilogy (3) https://bugs.dolphin-emu.org/issues/11228?journal_id=7339652018-06-26T06:26:00ZTechjartecknojar@gmail.com
<ul></ul><p>I was experiencing this the other day, but now I can't reproduce it. Seems to depend on the phase of the moon or something...</p>
Emulator - Emulator Issues #11228: Overlay Flickering and Corruption in Metroid Prime Trilogy (3) https://bugs.dolphin-emu.org/issues/11228?journal_id=7339662018-06-26T06:41:37ZTechjartecknojar@gmail.com
<ul></ul><p>Okay, so this is a dual core timing issue. Using single core fixes it, but also the texture loading speedup of PR <a class="issue tracker-1 status-3 priority-2 priority-default closed" title="Emulator Issues: Starfox Adventures HLE Audio Popping (Fixed)" href="https://bugs.dolphin-emu.org/issues/7170">#7170</a> (which fixes some stutters in this game) seems to also make the issue magically go away.</p>
Emulator - Emulator Issues #11228: Overlay Flickering and Corruption in Metroid Prime Trilogy (3) https://bugs.dolphin-emu.org/issues/11228?journal_id=7339802018-06-27T22:31:01ZHunterakagmanhunterakagman@gmail.com
<ul></ul><p>Ah. </p>
<p>I tend to get it consistently when the cutscene where you travel to Phazze plays.</p>
Emulator - Emulator Issues #11228: Overlay Flickering and Corruption in Metroid Prime Trilogy (3) https://bugs.dolphin-emu.org/issues/11228?journal_id=7339812018-06-27T22:44:17ZHunterakagmanhunterakagman@gmail.com
<ul></ul><p>Um, the dual core thing did not work. Cutscene and scan still flickered. </p>
Emulator - Emulator Issues #11228: Overlay Flickering and Corruption in Metroid Prime Trilogy (3) https://bugs.dolphin-emu.org/issues/11228?journal_id=7340752018-07-05T15:55:59ZJMC4789JMC4789@gmail.com
<ul></ul><p>Try EFB/XFB2RAM and single core.</p>
Emulator - Emulator Issues #11228: Overlay Flickering and Corruption in Metroid Prime Trilogy (3) https://bugs.dolphin-emu.org/issues/11228?journal_id=7427932021-08-09T04:44:35Zkeiyakins
<ul></ul><p>I can confirm this still happen, and in Metroid Prime and Echos on Trilogy as well. But I can provide some new and useful information!</p>
<p>You can work around it somewhat by turning on Immediately Present XFB, but when you do, the old "black bar" behavior returns. This leads me to believe it's related to dual core thread synchronization. Which means it'd probably be almost impossible to fix without performance hits comparable to the existing options to synchronize things more tightly?</p>
<p>Still, if the performance hit from those is too great for you, Immediately Present XFB at least lets you get to a save station without getting a headache from the flickering so you can re-sync the threads by restarting the game. If it's a rare occurrence for you, that might be enough.</p>