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Emulator Issues #1132

Star Wars the Clone Wars

Added by militaryman1225 over 10 years ago. Updated over 3 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
PPC
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-540

Description

What steps will reproduce the problem?
1.launch dolphin

2.start "Star Wars the Clone Wars"
3.get error "trying to compile at 0. Lr=80004bc4

What is the expected output? What do you see instead?
to run game without errors. the error listed above

What version of the product are you using? On what operating system?
dolphin SVN R 3661 on windows XP media center 2005 SP3

Please provide any additional information below.


Related issues

Has duplicate Emulator - Emulator Issues #4301: clone wars not workingDuplicate

Has duplicate Emulator - Emulator Issues #8302: Game doesn't startDuplicate

Has duplicate Emulator - Emulator Issues #9279: Star Wars: The Clone Wars crash on loadDuplicate

History

#2 Updated by Anonymous about 9 years ago

Please respond if this issue is still valid, or it will be closed.

#3 Updated by Anonymous about 9 years ago

  • Status changed from New to Invalid

#4 Updated by militaryman1225 almost 9 years ago

the game still does not work. i have the newest version (r7369)i have windows 7 32bit professional. i still get the same error

#5 Updated by DimitriPilot3 almost 9 years ago

Can anyone try running this game using the interpreter instead of JIT/JITIL, as to confirm whether this problem is JIT-related?

Also, just in case, what about using GameConfig options such as "Enable MMU", "Enable BAT" and "MMU Speed Hack"?

#6 Updated by DimitriPilot3 almost 9 years ago

issue 4301 has been merged into this issue.

#7 Updated by hatarumoroboshi almost 9 years ago

With the interpreter after a (long) while of black screen (vps 3 - 5% speed) comes out the message: "Program tried to read an opcode from [00000000]. It has crashed."
Trying with "Enable MMU", "Enable BAT" and "MMU Speed Hack" (alone and all toghether) doesn't help (still error "trying to compile at 0.LR=80004bc4")

#8 Updated by militaryman1225 almost 9 years ago

what have you not tried that you think might work

#9 Updated by hatarumoroboshi almost 9 years ago

I think I tried everything that could make a game work but with no avail...

#10 Updated by tommyhl2.SS over 8 years ago

Still an issue. JIT crashes instantly but JITIL seems to at least get to the title screen, but the game just hangs there forever.

#11 Updated by neonice13 over 8 years ago

will this issue be fixed?

#12 Updated by Anonymous over 8 years ago

  • Status changed from Invalid to New

Ignore this...Status:GameIssue was removed, moving to New

#13 Updated by nash679 over 8 years ago

still broken on Dolphin 3.0-158

#14 Updated by skidau over 8 years ago

Please test this game on 3.0-161 (r18d9a275e70c).

#15 Updated by koaladude101 over 8 years ago

still broken on 3.0-161

#16 Updated by mjug756 over 8 years ago

Still broken. Someone please fix this!

#17 Updated by Autoran1 almost 8 years ago

No Longer an Issue

#18 Updated by tommyhl2.SS almost 8 years ago

Show a screen of the game working.

#19 Updated by Autoran1 almost 8 years ago

I took it from friend only to made a test, i no longer have a copy

#20 Updated by tommyhl2.SS almost 8 years ago

You must be talking about some other game, this one doesn't work.

#21 Updated by pauldacheez almost 8 years ago

JIT64, HLE, OpenGL:
Shows blank screen for ~10 seconds (not a black screen, just the off-white window color that you see on wxWidgets windows on OS X), then shows game's "Loading" screen and promptly errors:
ERROR: Compiling at 0. LR=80004bc4 CTR=00000001
Dolphin hangs, and crashes when attempting to pause emulation (or do anything else, likely).

JITIL64, HLE, OpenGL:
Shows black screen for ~10 seconds, then shows game's "Loading" screen and promptly errors:
ERROR : Trying to compile at 0. LR=80004bc4
Dolphin hangs, giving me a busy cursor (OS X's "spinning beachball of death") and requiring me to force-quit it myself.

Interpreter64, HLE, OpenGL:
~5 minutes of black screen, then game's "Loading" screen appears and promptly errors:
Program tried to read an opcode from [00000000]. It has crashed.
Dolphin doesn't hang, allowing me to freely pause, resume, and stop emulation. Can't do anything else, of course.

Interpreter64, LLE Interpreter, OpenGL, dual core/idle skipping/MMU speed hack/speed up disc transfer rate all disabled for maximum compatibility:
~10 minutes of black screen (good God, this takes forever), then game's "Loading" screen appears and promptly errors:
Program tried to read an opcode from [00000000]. It has crashed.

Yep, still broken.

(Dolphin 3.0-592, Mac OS X 10.7.3.)

#22 Updated by pauldacheez almost 8 years ago

I'm getting slightly different results on 3.0-616, likely from the newly-merged JIT-Exceptions branch:

JIT64, HLE/LLE, OpenGL:
Now just crashes Dolphin without any error. (It would show the standard "Dolphin has quit unexpectedly" dialog box, but I have that dialog disabled.)
Here's a CrashReporter log, if that's any help: http://pastebin.com/3HgFRjsP

I'd normally recommend this be tested under another GPU (as mine, an Intel HD Graphics 3000, breaks at least one game that works on other GPUs), but I doubt that's necessary as it's not crashing on the GPU thread. (I don't actually know what the thread it's crashing on is for, though.)

#23 Updated by pauldacheez over 7 years ago

I've noticed that nobody provided any log output. This is with Interpreter64, LLE and OpenGL: http://pastebin.com/YxwtJ9Zg

#24 Updated by pauldacheez over 7 years ago

I should note that that log output is pretty damn informative. SOMEONE READ IT

#25 Updated by tueidj over 7 years ago

Had my own run in with this game today. It's using some sort of custom virtual memory (SR4 and SR8 get initialized to 0x39 and 0x28, SDR1 set to 0x00FA0001) and the "tried to read opcode from [00000000]" error occurs some time during the VM setup; the game copies a function that modifies the IBAT registers (more fun later) to 0x400 and then causes an ISI by jumping to 0x1 (li r12,1;mtctr r12;bctrl) to execute that function. So the PC in the error message is correct, but the game hasn't crashed; it just expects an ISI exception to occur.
Why they did it this way, I have no idea. Triggering an exception is not the preferred method of switching to real mode, especially if you have to wipe out your ISI handler on the way.

#26 Updated by Autoran1 about 7 years ago

Still Here with Bacpatch issue

#27 Updated by tommyhl2.SS about 7 years ago

  • Status changed from New to Accepted
  • Category set to ppc
  • Relates to usability set to Yes
  • Operating system N/A added

#28 Updated by Billiard26 almost 7 years ago

  • Issue type set to Bug

#29 Updated by tommyhl2.SS over 6 years ago

This game is starting to work with interpreter with the mmu-test branch for those who care -> https://dolphin-emu.org/download/list/mmu-test/

#30 Updated by Winchester7314 over 6 years ago

hey, random person here, but I was just trying to get the game to work, and you should note the newest stabile revision(4.0) has broken this game again.

#31 Updated by skidau over 6 years ago

Winchester, this game has never worked in the master branch. It does work in interpreter mode using a build from the mmu-test branch though.

#32 Updated by NeoBrainX almost 6 years ago

  • Relates to usability changed from Yes to No

This has nothing to do with usability.

#33 Updated by gmprenguber over 5 years ago

Still hangs on initial loading screen.

#34 Updated by gmprenguber over 5 years ago

Loads up with mmu-test branch (https://dolphin-emu.org/download/list/mmu-test/), but crashes when attempt to load up a game (Campaign or Multiplayer).

#35 Updated by ZephyrSurfer about 5 years ago

This game works fine in mmu-test with MMU on and JIT.

Interpreter is not necessary.

#36 Updated by Autoran1 about 5 years ago

  • Status changed from Accepted to Fix pending

#37 Updated by JMC4789 almost 5 years ago

issue 8302 has been merged into this issue.

#38 Updated by JMC4789 about 4 years ago

#39 Updated by PEmu over 3 years ago

Dynamic BAT was merged in #4146 (https://github.com/dolphin-emu/dolphin/pull/4146). Is this fixed now?

#40 Updated by JosJuice over 3 years ago

  • Status changed from Fix pending to Fixed
  • Fixed in set to 5.0-540

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