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Emulator Issues #11346

Classic Controller Text in VC Disappears Way Too Fast (Ocarina of Time VC)

Added by Ecksters over 1 year ago. Updated about 1 year ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Current Dolphin builds get past the text about Classic Controllers in VC titles way faster than consoles do:
https://www.youtube.com/watch?v=rrDn1V1Aj8U

I'm particularly interested because this is perhaps the most glaring issue that makes the Ocarina of Time speedrunning community unwilling to allow runs on Dolphin.

History

#1 Updated by JosJuice over 1 year ago

Have you tested this in the latest development version of Dolphin? You didn't list a version in the issue report, and the linked video is of 5.0.

#2 Updated by Ecksters over 1 year ago

JosJuice wrote:

Have you tested this in the latest development version of Dolphin? You didn't list a version in the issue report, and the linked video is of 5.0.

I just did a test with 5.0-8533 and same issue, it skips past the screen almost instantly.

#3 Updated by JMC4789 over 1 year ago

It skips over it depending on what controllers are plugged in for me. If I'm using a Wii Remote + Classic Controller, it lasts longer than if I have a GameCube Controller plugged in. I compared it to Mario Party 2 on console and it seemed pretty much perfect.

Edit: Just read your issue that it's for Ocarina of Time VC - please follow the issue report template next time. Also, would you try the different controller configurations out of curiosity? I wonder if we're doing something wrong. Also, there are plenty of other minor timing issues with Dolphin and OoT VC that I'd recommend it not be used for speedrunning. Our cycle accuracy just isn't good enough.

#4 Updated by Ecksters over 1 year ago

Sorry, I assumed this was a general VC issue and not just OoT VC, so I left that info out, I also assumed (correctly) that it was occurring up to current versions, so I left that out, but I can see how it can cause problems with organization if everyone starts making these kinds of assumptions.

Most of the players are trying to play with a Gamecube controller, as that's the norm for speedrunning OoT at the moment. To my knowledge there's no way to make that screen go faster in OoT, because if there were speedrunners would be using it.

#5 Updated by Ecksters over 1 year ago

Sorry, I assumed this was a general VC issue and not just OoT VC, so I left that info out, I also assumed (correctly) that it was occurring up to current versions, so I left that out, but I can see how it can cause problems with organization if everyone starts making these kinds of assumptions.

Most of the players are trying to play with a Gamecube controller, as that's the norm for speedrunning OoT at the moment. To my knowledge there's no way to make that screen go faster in OoT, because if there were speedrunners would be using it.

As far as the timing issues, considering the current "allowed" emulators are Project64 1.6 and 1.7, I doubt it could be much worse.

#6 Updated by JMC4789 about 1 year ago

  • Status changed from New to Accepted

Accepted

#7 Updated by JMC4789 about 1 year ago

  • Subject changed from Classic Controller Text in VC Disappears Way Too Fast to Classic Controller Text in VC Disappears Way Too Fast (Ocarina of Time VC)

I did some preliminary testing on this and I actually don't know what's wrong. I tried interpreter (for icache and whatnot) and it still disappeared without fully fading in. I guess our timings could be too fast on some kind of operation, but, I don't know what the game is doing during the Wii Remote screen there.

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