Emulator Issues #11362
closedFairly Oddparents - The Shadow Showdown will fail to reach the main menu if a Super Smash Bros. Melee save file is on the same memory card.
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Description
Game Name?
Fairly Oddparents - The Shadow Showdown
Game ID? (right click the game in the game list, properties, info tab)
GFOE78
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
949e22308c8d269245f1fc66076fbeea
What's the problem? Describe what went wrong.
The game's main menu won't load - it hangs at a blinking "Accessing. Do not touch the Memory Card in Slot A or the POWER Button." dialog.
What steps will reproduce the problem?
This only happens when the memory card in question has a save file on it for Super Smash Bros. Melee. No idea why. Also unsure if there's something wrong with my Melee save in particular, or if any Melee save works. To be clear: The memory card doesn't need a save file for Fairly Oddparents on it for the issue to happen, Melee is sufficient. If both are present the issue is identical, but if Melee is absent and Fairly Oddparents is present the save loads as it should.
This does still happen if you're using gci files instead of .raw files.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Present as of 5.0-8578.
Is the issue present in the latest stable version?
Present as of 5.0 stable.
What are your PC specifications? (CPU, GPU, Operating System, more)
i5-7600K, 1060 6 GB, Windows 10
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Included a memory card with a save for Melee and Fairly Oddparents. It should produce the error mentioned - then it should load properly if you delete Melee from it.
Files
Updated by Anonymous over 5 years ago
Confirmed that this bug was present in Dolphin as-described as far back as 3.0-749, the earliest available build I found.
Updated by JMC4789 over 5 years ago
- Status changed from New to Questionable
- Assignee set to JMC4789
I should check this at some point because I'm interested. Marking as questionable until I get to it.
Updated by JMC4789 over 5 years ago
- Has duplicate Emulator Issues #11357: Fairly OddParents: Shadow Showdown - hang on memory card access added
Updated by JMC4789 over 1 year ago
- Status changed from Questionable to Accepted
It's any Melee savefile...
Updated by JMC4789 over 1 year ago
N[OSREPORT]: STATUS CHANGE: BGAMESAVE_SAVEFAILED -> BGAMESAVE_SELECTYN
05:49:761 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]:
05:49:761 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_SELECTYN -> BGAMESAVE_READINGFILESYSTEM
05:49:961 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: [31m[5mERROR:bGameSaveCheckError: No access permission ...
05:49:961 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: [0m
05:49:961 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_READINGFILESYSTEM -> BGAMESAVE_SAVEFAILED
05:49:993 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]:
05:49:994 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_SAVEFAILED -> BGAMESAVE_SELECTYN
05:50:027 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]:
05:50:027 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_SELECTYN -> BGAMESAVE_READINGFILESYSTEM
05:50:227 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: [31m[5mERROR:bGameSaveCheckError: No access permission ...
05:50:227 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: [0m
05:50:227 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_READINGFILESYSTEM -> BGAMESAVE_SAVEFAILED
05:50:261 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]:
05:50:261 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_SAVEFAILED -> BGAMESAVE_SELECTYN
05:50:294 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]:
05:50:294 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_SELECTYN -> BGAMESAVE_READINGFILESYSTEM
05:50:494 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: [31m[5mERROR:bGameSaveCheckError: No access permission ...
05:50:494 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: [0m
05:50:494 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_READINGFILESYSTEM -> BGAMESAVE_SAVEFAILED
Updated by JMC4789 over 1 year ago
- Status changed from Accepted to Working as intended
This happens on console lmao.