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Emulator Issues #11362

closed

Fairly Oddparents - The Shadow Showdown will fail to reach the main menu if a Super Smash Bros. Melee save file is on the same memory card.

Added by Anonymous over 5 years ago. Updated over 1 year ago.

Status:
Working as intended
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Fairly Oddparents - The Shadow Showdown

Game ID? (right click the game in the game list, properties, info tab)

GFOE78

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

949e22308c8d269245f1fc66076fbeea

What's the problem? Describe what went wrong.

The game's main menu won't load - it hangs at a blinking "Accessing. Do not touch the Memory Card in Slot A or the POWER Button." dialog.

What steps will reproduce the problem?

This only happens when the memory card in question has a save file on it for Super Smash Bros. Melee. No idea why. Also unsure if there's something wrong with my Melee save in particular, or if any Melee save works. To be clear: The memory card doesn't need a save file for Fairly Oddparents on it for the issue to happen, Melee is sufficient. If both are present the issue is identical, but if Melee is absent and Fairly Oddparents is present the save loads as it should.

This does still happen if you're using gci files instead of .raw files.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Present as of 5.0-8578.

Is the issue present in the latest stable version?

Present as of 5.0 stable.

What are your PC specifications? (CPU, GPU, Operating System, more)

i5-7600K, 1060 6 GB, Windows 10

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Included a memory card with a save for Melee and Fairly Oddparents. It should produce the error mentioned - then it should load properly if you delete Melee from it.


Files

MemoryCardA.USA.7z (271 KB) MemoryCardA.USA.7z Anonymous, 08/24/2018 09:58 AM

Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #11357: Fairly OddParents: Shadow Showdown - hang on memory card access Duplicate

Actions
Actions #1

Updated by Anonymous over 5 years ago

Confirmed that this bug was present in Dolphin as-described as far back as 3.0-749, the earliest available build I found.

Actions #2

Updated by JMC4789 over 5 years ago

Does this happen on console?

Actions #3

Updated by JMC4789 over 5 years ago

  • Status changed from New to Questionable
  • Assignee set to JMC4789

I should check this at some point because I'm interested. Marking as questionable until I get to it.

Actions #4

Updated by JMC4789 over 5 years ago

Actions #5

Updated by JMC4789 over 1 year ago

  • Status changed from Questionable to Accepted

It's any Melee savefile...

Actions #6

Updated by JMC4789 over 1 year ago

N[OSREPORT]: STATUS CHANGE: BGAMESAVE_SAVEFAILED -> BGAMESAVE_SELECTYN
05:49:761 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]:
05:49:761 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_SELECTYN -> BGAMESAVE_READINGFILESYSTEM
05:49:961 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: ERROR:bGameSaveCheckError: No access permission ...
05:49:961 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: 
05:49:961 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_READINGFILESYSTEM -> BGAMESAVE_SAVEFAILED
05:49:993 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]:
05:49:994 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_SAVEFAILED -> BGAMESAVE_SELECTYN
05:50:027 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]:
05:50:027 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_SELECTYN -> BGAMESAVE_READINGFILESYSTEM
05:50:227 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: ERROR:bGameSaveCheckError: No access permission ...
05:50:227 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: 
05:50:227 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_READINGFILESYSTEM -> BGAMESAVE_SAVEFAILED
05:50:261 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]:
05:50:261 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_SAVEFAILED -> BGAMESAVE_SELECTYN
05:50:294 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]:
05:50:294 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_SELECTYN -> BGAMESAVE_READINGFILESYSTEM
05:50:494 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: ERROR:bGameSaveCheckError: No access permission ...
05:50:494 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: 
05:50:494 Core/HW/EXI/EXI_DeviceIPL.cpp:305 N[OSREPORT]: STATUS CHANGE: BGAMESAVE_READINGFILESYSTEM -> BGAMESAVE_SAVEFAILED

Actions #7

Updated by JMC4789 over 1 year ago

  • Status changed from Accepted to Working as intended

This happens on console lmao.

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