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Emulator Issues #11363

closed

Zelda Twilight Princess (GC) crashes after around one hour due to a amd video driver crash.

Added by Leonsa over 5 years ago. Updated over 1 year ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

The Legend of Zelda Twilight Princess (GC, PAL)

Game ID? (right click the game in the game list, properties, info tab)

GZ2P01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

f9c47b0c8a34d345c06061f24e0db277

What's the problem? Describe what went wrong.

The AMD video driver (name could be incorrect) crashes after playing the game for around 1 hour. ( It could be that it happens after around 30 Minutes or more than 1 hour.) This happens on Vulkan and on Direct3D11 (the only two I tested).

What steps will reproduce the problem?

Just playing the game and it will happen eventually.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Dolphin 5.0-8625

Is the issue present in the latest stable version?

I didn't try because it's over two years old now.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

I don't usually play dolphin that long, so I won't search for the first broken version. (For now)

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

This isn't directly a graphical issue.

What are your PC specifications? (CPU, GPU, Operating System, more)

CPU: Intel I5 6600K,
GPU: AMD Radeon R9 270X (Club 3D royalQueen CoolStream 2GB) (This one: https://de.hardware.info/produkt/205776/club-3d-radeon-r9-270x-royalqueen-coolstream-2gb/spezifikationen)
OS: Windows 7 Ultimate 64Bit
AMD Adrenalin Driver version: 18.8.1 (I updated it from version 18.6.1 because I hoped that it won't crash anymore.)

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

I uploaded some config files.


Files

GFX.ini (680 Bytes) GFX.ini Leonsa, 08/24/2018 04:04 PM
Dolphin.ini (3.71 KB) Dolphin.ini Leonsa, 08/24/2018 04:04 PM
Logger.ini (856 Bytes) Logger.ini Leonsa, 08/24/2018 04:04 PM
Qt.ini (4.59 KB) Qt.ini Leonsa, 08/24/2018 04:04 PM
DirectX (1).log (36 KB) DirectX (1).log Leonsa, 08/26/2018 12:29 PM
DirectX.log (655 KB) DirectX.log Leonsa, 08/26/2018 12:30 PM
Actions #1

Updated by Leonsa over 5 years ago

I will test if it crashes on older versions too.

Actions #2

Updated by ytpillai over 5 years ago

This isn't directly a graphical issue

It very well could be. Possible that Zelda does some graphics magic of it's own on an older version of graphics APIs that aren't there on AMD kernels any more. Can you post your DXError.log/Directx.log contents as pertinent to you running the game?

Updated by Leonsa over 5 years ago

ytpillai wrote:

This isn't directly a graphical issue

It very well could be. Possible that Zelda does some graphics magic of it's own on an older version of graphics APIs that aren't there on AMD kernels any more. Can you post your DXError.log/Directx.log contents as pertinent to you running the game?

I don't know why, but the files were last changed on June 10th.

Actions #4

Updated by Leonsa over 5 years ago

Leonsa wrote:

ytpillai wrote:

This isn't directly a graphical issue

It very well could be. Possible that Zelda does some graphics magic of it's own on an older version of graphics APIs that aren't there on AMD kernels any more. Can you post your DXError.log/Directx.log contents as pertinent to you running the game?

I don't know why, but the files were last changed on June 10th.

I tested it on Dolphin 5.0-6477 and it didn't crash. I played in Fullscreen and with Direct3D11.

Actions #5

Updated by Leonsa over 5 years ago

I tested it on Dolphin 5.0-8242 with Direct3D11 in windowed mode and it didn't crash, but my entire PC hung for 10 seconds at one time after around 2 hours (I don't know if that could have something to do with my issue!).

Actions #6

Updated by Leonsa over 5 years ago

I tested it on Dolphin 5.0-8496 and it didn't crash.

Actions #7

Updated by Leonsa over 5 years ago

Sorry that I wasn't very acitve lately. I reinstalled Windows 7 (64 BIT) with the latest screen drivers and I tried Super Mario Sunshine on the latest version of Dolphin (5.0-8270) and it crashed at the intro when the "M" is drawn on the screen and the camera would normally go through it. I have actual video footage of it schowing all my settings in Dolphin and where and how it crashes. I'm going to upload it to YouTube and post post the link to it here.

Actions #8

Updated by Leonsa over 5 years ago

Here's the link to the video: https://youtu.be/5R5JekK9Wic I think I will make a new Ticket for it.

Actions #9

Updated by JMC4789 over 5 years ago

AMD does not seem to like our Perf Queries code (especially on Vulkan where we have known issues.)

Considering that we don't see more issues like this, I'm wondering what's causing it, but I'm not convinced it's a fault within Dolphin (outside of the known SMS issue.)

Actions #10

Updated by JMC4789 over 1 year ago

  • Status changed from New to Invalid

Unable to reproduce.

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