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Emulator Issues #11377

closed

Super Mario Galaxy - Beach Bowl Galaxy, Water Surface shows a Solid Color in D3D11

Added by Clector over 5 years ago. Updated over 5 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Super Mario Galaxy

Game ID? (right click the game in the game list, properties, info tab)

RMGE01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

b84728ba6fcb2252151a32709a582b26

What's the problem? Describe what went wrong.

The surface of the water appears without any transparency when using Direct3D11 in Beach Bowl Galaxy and it appears with a solid color insead.
It can be easily seen in the screenshots.

What steps will reproduce the problem?

 1.-Set the video backend to Direct3D 11.
 2.-Go to Beach Bowl Galaxy.
 3.-When you land in the Galaxy, the surface of the water will have a solid color.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Dolphin 5.0-8715

Is the issue present in the latest stable version?

Yes, Dolphin 5.0.

What are your PC specifications? (CPU, GPU, Operating System, more)

Intel Core i3-4160 @3.60 GHz
Intel HD Graphics 4400
Windows 8.1 x64

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

The effects in the surface of the water appear correctly whit OpenGL.
See attached screenshots.


Files

RMGE01-17.png (580 KB) RMGE01-17.png Direct3D11 - The surface of the water appears with a solid color. Clector, 09/04/2018 11:49 AM
RMGE01-16.png (600 KB) RMGE01-16.png OpenGL - Things inside the water can be seen in some parts of the surface of the water like in console: https://i.imgur.com/xD2KUal.png Clector, 09/04/2018 11:50 AM
beach_d3d.png (2.32 MB) beach_d3d.png spycrab0, 09/04/2018 05:26 PM
D3D - Windows 10 VM.png (1.16 MB) D3D - Windows 10 VM.png Windows 10 Clector, 09/13/2018 10:00 AM
RMGE01-20.png (598 KB) RMGE01-20.png Now working in Windows 8.1 as well Clector, 09/13/2018 10:01 AM
Actions #1

Updated by JosJuice over 5 years ago

Make sure that GPU Texture Decoding is turned off.

Actions #2

Updated by spycrab0 over 5 years ago

Not reproducable here.

Actions #3

Updated by Clector over 5 years ago

I have GPU Texture Decoding is turned off.
This are my setting in both backends in this game:
Synchronous Shader Compilation.
Native Resolution.
Arbitrary Mipmap Detection: ON
Skip EFB Acess from CPU: OFF
Ignore Format Chanegs: ON
Store EFB Copies to Texture Only: ON
Texture Cache Accuracy: Fast
Fast Depth Calculation: ON
Disable Bound Boxing: ON

Actions #4

Updated by JMC4789 over 5 years ago

Try upgrading to Windows 10. D3D11 in Windows 7/8 is missing Logicops

Actions #5

Updated by Clector over 5 years ago

I'll try to test it in Windows 10 in this weeks.
I'll report back my results in Windows 10 when I test it in that OS.

Updated by Clector over 5 years ago

It did work in Windows 10.
But it's working now in Windows 8.1 as well.
It may have been a problem with the previous updates or driver?
The only significant thing that I have installed is the last batch of updates via Windows Update.

Actions #7

Updated by Techjar over 5 years ago

I think we can mark this as invalid now.

Actions #8

Updated by JMC4789 over 5 years ago

  • Status changed from New to Invalid
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