Emulator Issues #11384
Zelda ucode games randomly hang on startup while using the DSP LLE audio emulation engine.
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Description
Game Name?
Super Mario Sunshine
Game ID?
GMSE01
MD5 Hash?
0c6d2edae9fdf40dfc410ff1623e4119
What's the problem?
Every Zelda ucode game will randomly hang at startup on Windows when using the LLE recompiler DSP emulation option.
What steps will reproduce the problem?
Select the LLE recompiler DSP emulation engine and boot any Zelda ucode game. After a few tries the game will eventually hang on startup. (It seems to be random) This bug seemingly only occurs on Windows.
What are your PC specifications?
Windows 10
Intel i7-6700K
nVidia GTX 1070
Is there any other relevant information?
This bug occurs specifically on Windows with the DSP LLE audio emulation option and only affects Zelda ucode games.
Related issues
History
#1
Updated by Zewia over 2 years ago
- File whyucrash2.exe whyucrash2.exe added
Edit: I made a simple program to reproduce this bug. To use it set no prompt on close and have the title selected in the game list.
#2
Updated by Techjar over 2 years ago
I'll pass on running that dubious executable.
Are you using a DSP ROM dumped from a console, or the included developer-created DSP ROM?
#3
Updated by Techjar over 2 years ago
Ok, yeah, something is definitely screwy on Windows. I reproduced it with both dumped and included DSP ROMs. Dual Core makes no difference. Was not able to reproduce it on Linux.
#4
Updated by Techjar over 2 years ago
Forgot to add: only occurs with LLE Recompiler. LLE Interpreter works fine.
#5
Updated by Zewia over 2 years ago
Is there anything else I'd need to add?
#6
Updated by JMC4789 over 2 years ago
- Status changed from New to Accepted
#7
Updated by JMC4789 over 2 years ago
- Has duplicate Emulator Issues #10443: Dolphin's DSP LLE recompiler sometimes hangs indefinitely when launching Pikmin 2 added