Project

General

Profile

Actions

Emulator Issues #11394

closed

D3D11: Rogue Squadron's main menu transitions render incorrectly.

Added by AdmiralCurtiss over 5 years ago. Updated 7 months ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-9638

Description

Ran across this while doing https://github.com/dolphin-emu/dolphin/pull/7412, so I figured I should note this in the bug tracker.

Game Name?

Star Wars - Rogue Squadron II - Rogue Leader

Game ID?

GSWE64, GSWD64

MD5 Hash?

0bf391bee90da09d6042016d23e7a9b1, fe32765ce6fcbb67ffd9e6f63d09cae0

What's the problem? Describe what went wrong.

The transitions between screens in the main menu have some graphical defects. Above native resolution, it looks like the same layering is not applied to both XFB copy halves or something, not sure. At native resolution these look better, but still do not appear to be console accurate in D3D.

Transitions seem to work fine in OpenGL, both at native and above. Those look console accurate to me.

What steps will reproduce the problem?

Switch between the Options menu and the Title Screen and observe the transition in Direct3D 11. For best effect run above Native, as it's hard to spot the error at native without directly comparing.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 5.0-8720.

Is the issue present in the latest stable version?

No.

If the issue isn't present in the latest stable version, which is the first broken version?

Bisecting gives me https://dolphin-emu.org/download/dev/master/5.0-6461/. This seems accurate even when deleting the shader cache manually; 5.0-6444 works, 5.0-6461 does not.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible.

RS2 does not like Fifologs very much.

Getting like-for-like screenshots of the RS2 title screen is also somewhat difficult as many elements of the transitions are randomized, but I hope the screenshots show the problem anyway.

For further reference, I recorded a minute and a half of transitions off a real Wii for comparison: https://www.youtube.com/watch?v=MyD8Ya8C6Qs

Video and screenshots are from the US version of the game.


Files

1x-ogl.png (341 KB) 1x-ogl.png AdmiralCurtiss, 09/15/2018 10:55 PM
1x-d3d.png (334 KB) 1x-d3d.png AdmiralCurtiss, 09/15/2018 10:55 PM
2x-d3d.png (753 KB) 2x-d3d.png AdmiralCurtiss, 09/15/2018 10:55 PM
hardware.png (314 KB) hardware.png AdmiralCurtiss, 09/15/2018 10:55 PM
2x-ogl.png (962 KB) 2x-ogl.png AdmiralCurtiss, 09/15/2018 10:55 PM
Actions #1

Updated by JMC4789 over 5 years ago

This is probably due to depth issues.

Actions #2

Updated by JMC4789 over 5 years ago

  • Status changed from New to Accepted

I have confirmed this is due to depth issues again. It also happens on Android.

Actions #4

Updated by pokechu22 7 months ago

  • Status changed from Accepted to Fixed
  • Fixed in set to 5.0-9638

Can confirm fixed in 5.0-9638 and present in 5.0-9633.

Actions

Also available in: Atom PDF