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Emulator Issues #11402

closed

Dolphin not working properly on macOS 10.14(Add support for Metal 2)

Added by XLuma over 5 years ago. Updated over 5 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
OS X
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Probably all of them (tested with Super Smash Bros, Wii Sport and Mario Kart)

Game ID? (right click the game in the game list, properties, info tab)
Wii sport : RSPP01 (0001000052535050)
Super Smash Bros Brawl: RSBE01 (0001000052534245)
Mario Kart: RMCP01 (00010004524d4350)

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

Mario Kart: f149e293249aea30decf77c9d5604d29
Wii sport: 197fa7bd7a4abc0c761057402ce194f1
Super Smash Bros: d18726e6dfdc8bdbdad540b561051087

What's the problem? Describe what went wrong.

Since macOS Mojave, OpenGL is deprecated and was replaced with another driver named Metal 2. Since dolphin doesn't support it, it causes major fps drops, crashes sometimes and games textures not loading properly (maybe a rendering problem ?).

What steps will reproduce the problem?

1: Boot Dolphin
2: Load a game

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes
version number : 5.0-8633

Is the issue present in the latest stable version?

Yes
5.0

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

[First broken version number here (if applicable)]

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

The two fifologs are from Mario Kart player selecting screen and the game mode screen.

What are your PC specifications? (CPU, GPU, Operating System, more)

OS: MacOS Mojave 10.14
CPU: 3.3 GHz Intel Core i7
GPU: Intel Iris Graphics 550 1536 Mp

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

I would've put some screenshots, but it doesn't seems to affect screenshots.


Files

fifo.dff (3.29 MB) fifo.dff XLuma, 09/27/2018 05:46 PM
log2.dff (4.24 MB) log2.dff XLuma, 09/27/2018 05:46 PM
Actions #1

Updated by JosJuice over 5 years ago

  • Status changed from New to Invalid
  • Operating system OS X added
  • Operating system deleted (N/A)

Please submit OpenGL rendering issues and crashes as individual issue reports.

There currently don't seem to be plans to add a Metal backend to Dolphin, but there's ongoing work to support Vulkan through MoltenVK (which indirectly would use Metal).

Actions #2

Updated by XLuma over 5 years ago

JosJuice wrote:

Please submit OpenGL rendering issues and crashes as individual issue reports.

There currently don't seem to be plans to add a Metal backend to Dolphin, but there's ongoing work to support Vulkan through MoltenVK (which indirectly would use Metal).

I'll delete that issue
Would have been cool tho to add metal, I just read that all apps will be required to run on Metal as Apple will stop supporting apps that use OpenGL :/

Actions #3

Updated by JosJuice over 5 years ago

MoltenVK would make Dolphin use Metal from the perspective of the operating system.

Actions #4

Updated by Helios over 5 years ago

All Apple did was add a line in their developer documentation saying OpenGL(ES) is deprecated on MacOS (and iOS for ES). Any graphics dev knew this already for years and years since Apple has made no move to try to improve their GL stack or even bring it up to current GL spec.

Unfortunately, this had the side effect of user facing news sites badly translating this to users and now users care for reasons they shouldn't. ;)

GL works fine on Mojave.

Actions #5

Updated by XLuma over 5 years ago

Helios wrote:

All Apple did was add a line in their developer documentation saying OpenGL(ES) is deprecated on MacOS (and iOS for ES). Any graphics dev knew this already for years and years since Apple has made no move to try to improve their GL stack or even bring it up to current GL spec.

Unfortunately, this had the side effect of user facing news sites badly translating this to users and now users care for reasons they shouldn't. ;)

GL works fine on Mojave.

Well I also get a weird error on any game I boot too
It says
« Your OpenGL Driver does not support AP.B_buffer_storage »
I bet this is because of my GPU or something ?

Actions #6

Updated by JosJuice over 5 years ago

That is not an error. It is caused by macOS's OpenGL support being outdated, though.

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