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Emulator Issues #11403

closed

[AArch64] Phantasy star III JIT Crash

Added by Boisxrofl about 6 years ago. Updated almost 4 years ago.

Status:
Fixed
Priority:
High
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-13610

Description

Game Name?

[Phantasy star III C.A.R.D]

Game ID? (right click the game in the game list, properties, info tab)

[GPSE8P]

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

[c0d2c8a25b12249ee70c5655b2270069

What's the problem? Describe what went wrong.

[For most part , the game is working well. The problem happens between a battle . When changing between the battle phases or after rolling the dices, some text appears in the middle of the screen. This is where the game crashes and return to the dolphin emulator main screen. This would only happen in the hero story mode or in a free battle. I am using the JIT ARM64 recompiler as the cpu core. But when i use the cached interpreter , the game run at a lower fps but doesnt crash between the phases of the match . This problem is preventing me from playing the game .

What steps will reproduce the problem?

[Go in a free battle and play a match]

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

[Yes 5.0-8757]

Is the issue present in the latest stable version?

[Yes 5.0-8757]

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

[First broken version number here (if applicable)]

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)

[In files]

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[Anything else here]


Files

Actions #1

Updated by JMC4789 about 6 years ago

  • Subject changed from Phantasy star III card MOBILE APP to [AArch64] Phantasy star III JIT Crash
  • Assignee set to degasus
Actions #2

Updated by Boisxrofl about 6 years ago

I am willing to donate if this get fixes. Any update please ?

Actions #3

Updated by JMC4789 about 6 years ago

Donation won't really help, but if you can compile Dolphin for Android, and disable instructions until you find the instruction that's broken, degasus can probably fix it.

Actions #4

Updated by JMC4789 about 6 years ago

We now have a branch that can let you disable parts of the JIT.

Please test this branch and figure out which part of the JIT causes the crash. Thank you.

Build is here https://dl.dolphin-emu.org/prs/pr-7605-dolphin-latest.apk
Instructions on where to find the options are here: https://github.com/dolphin-emu/dolphin/pull/7605

If you can find out which option being disabled fixes this, that'd give us a good clue.

Actions #5

Updated by JMC4789 about 6 years ago

Could you try disabling JIT Integer in the build I linked? That's fixed a bunch of crashing in other titles.

Actions #6

Updated by Boisxrofl about 6 years ago

Yes IT is Working now but the game is now 20fps Along with some minor sound issues and lagg spikes

Actions #7

Updated by degasus about 6 years ago

Might you try 5.0-9215 or newer? I've fixed a serious integer bug, so it might run fine now without any fallbacks.

Actions #8

Updated by Boisxrofl about 6 years ago

It is still crashing but not at the same place this time . (5.0-9186)

Actions #9

Updated by Boisxrofl about 6 years ago

Oh wait you need 5.0-9215 + hold on let me try

Actions #10

Updated by Boisxrofl about 6 years ago

5.0-9224 not working still doing the exact same thing as with 5.0-9186

Actions #11

Updated by JMC4789 over 5 years ago

  • Priority changed from Normal to High
  • Milestone set to Current
Actions #12

Updated by JMC4789 almost 4 years ago

  • Status changed from New to Fixed

Working in the latest builds.

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