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Emulator Issues #11415

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Android:Okami drawing screen missing background

Added by lim2222 about 6 years ago. Updated almost 3 years ago.

Status:
Questionable
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
Android
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

[Put Game Name here]
Okami

Game ID? (right click the game in the game list, properties, info tab)

[Put Game ID here]
ROWJ08

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

[Put MD5 Hash here]

What's the problem? Describe what went wrong.

[Description here]
Drawing screen should be transparent and able to see through background.Both Opengl and vulkan same problem.

What steps will reproduce the problem?

[Reproduction steps here]
press z button
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

[Version number here]
5.0-8845
Is the issue present in the latest stable version?

[Yes/No and version number here]

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

[First broken version number here (if applicable)]

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)

[PC specs here]
Android 8.1 Adreno 540 opengl es 3.2V@269.0 oneplus 5.

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[Anything else here]


Files

Screenshot_20180930-002645.jpg (404 KB) Screenshot_20180930-002645.jpg lim2222, 10/10/2018 10:13 AM
Actions #1

Updated by JosJuice about 6 years ago

  • Status changed from New to Questionable
  • Operating system Android added
  • Operating system deleted (N/A)
Actions #2

Updated by weihuoya almost 6 years ago

Okami drawing screen missing background,test 5.0-9616.

Actions #3

Updated by JosJuice almost 6 years ago

weihuoya: Which hardware did you test it on?

Actions #4

Updated by weihuoya almost 6 years ago

samsung s7edge, 820

Actions #5

Updated by weihuoya almost 6 years ago

Okami drawing screen require logic ops but logic ops aren't available on android device. it can't get fixed. so sad.

Actions #6

Updated by JMC4789 almost 6 years ago

We should make a global issue for these features.

Even if Android doesn't support logicops, it's possible we could have a (slow?) fallback that at least lets it get emulated in games that require it.

Actions #7

Updated by weihuoya almost 6 years ago

yeah, we can use framebuffer fetch in opengl and do shader logic ops.

Actions #8

Updated by Stenzek almost 6 years ago

It's only a fix for OpenGL, though. Hopefully at some point Vulkan will get a EXT_shader_framebuffer_fetch equivalent...

Actions #9

Updated by weihuoya over 5 years ago

find these games have graphic issues without logic ops support:
Okami, Mario Kart Wii, Prince of Persia: Warrior Within, Prince of Persia: The Forgotten Sands, Resident Evil Code Veronica X, Skies Of Arcadia Legends, The Legend of Zelda: Skyward Sword.

Actions #10

Updated by JosJuice almost 3 years ago

Logic ops emulation using framebuffer fetch was added for OpenGL ES in 5.0-15676.

Keeping the issue open for Vulkan.

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