Emulator Issues #11423
FFmpeg: Frame dumping gets disabled when declining to overwrite exiting video file
What's the problem? Describe what went wrong.
Frame dumping doesn't stay enabled, running the game again will not reprompt and will not start dumping frames, the button still shows as if dumping frames is enabled, after rebooting dolphin the frame dumps are disabled.
What steps will reproduce the problem?
Start Dolphin and enable frame dumping
Start a title, frame dumping in progress
Stop emulating a title
A: Start same or another title
B: Reboot dolphin and start same or another title
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Is the issue present in the latest stable version?
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
If necessary :)
What are your PC specifications? (CPU, GPU, Operating System, more)
Win10, Intel Core i7 3820, AMD RX480
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Could be a qt thing
#2 Updated by Anonymous over 2 years ago
I forgot to mention, it doesn't get just disabled in one session, it overwrrides the actual saved configuration and actually overwrites it.
So even in this case: If you start Dolphin with frame dumping enabled, you answer NO to that question, you quit it and reopen Dolphin, you'll have frame dumping disabled. I couldn't figure it out, looking at the code back up in RenderBase ... but I didn't look out of that.