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Emulator Issues #11475

closed

Exiting Dolphin on MacOS causes it to lock up; must be force-killed

Added by sfsdfd about 6 years ago. Updated over 3 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

None - main UI issue.

Game ID? (right click the game in the game list, properties, info tab)

n/a

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

n/a

What's the problem? Describe what went wrong.

This is very simple. Whenever I try to close Dolphin on MacOS - either through the menu or Command-Q - it instantly locks up. It becomes unresponsive and stuck in the Dock until I initiate Force-Quit, which takes about 10 seconds and then returns an offer to submit a crash report.

This occurs every single time, and without running any game or even taking any meaningful action in Dolphin. Literally, if I just open Dolphin, wait for the UI to load, and then request to exit, it locks up.

What steps will reproduce the problem?

Step 1: Open Dolphin.

Step 2: Close Dolphin.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, currently occurring on 5.0-9196. I've been a Dolphin user for about a month, and it has occurred on every development version I've tried (probably about six of them).

Is the issue present in the latest stable version?

Unknown.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

n/a

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

n/a

What are your PC specifications? (CPU, GPU, Operating System, more)

Late-2015 iMac, 4 GHz Intel Core i7, 32gb 1867 MHz DDR3, AMD Radeon R9 M395X 4096 MB, MacOS Mojave.

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Dolphin inis from ~/Library/Application Support are attached.


Files

Debugger.ini (0 Bytes) Debugger.ini sfsdfd, 12/04/2018 02:00 PM
Dolphin.ini (2.99 KB) Dolphin.ini sfsdfd, 12/04/2018 02:00 PM
GCKeyNew.ini (1.22 KB) GCKeyNew.ini sfsdfd, 12/04/2018 02:00 PM
GCPadNew.ini (574 Bytes) GCPadNew.ini sfsdfd, 12/04/2018 02:00 PM
GFX.ini (417 Bytes) GFX.ini sfsdfd, 12/04/2018 02:00 PM
Logger.ini (806 Bytes) Logger.ini sfsdfd, 12/04/2018 02:00 PM
Qt.ini (4.12 KB) Qt.ini sfsdfd, 12/04/2018 02:00 PM
WiimoteNew.ini (691 Bytes) WiimoteNew.ini sfsdfd, 12/04/2018 02:00 PM
Actions #1

Updated by RegisterBroken over 5 years ago

This is issue is even present in 5.0-stable now, although it wasn't a few months back. This leads me to believe that the issue must be related to a Mojave point-update affecting the way Dolphin handles the quit and hide signals.

This seems related, and would match up with the other QT and OpenGL issues Dolphin had to deal with after the 14.4 update: https://bugreports.qt.io/browse/QTBUG-74820

Actions #2

Updated by OatmealDome over 3 years ago

Wiimote continuous scanning is enabled in Dolphin.ini. There was a bug which caused Dolphin to hang on quit if this is enabled. It has been fixed in the latest development build.

Actions #3

Updated by JMC4789 over 3 years ago

  • Status changed from New to Fixed
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