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Emulator Issues #11494

closed

Metroid Prime trilogy having graphic bugs, when opened due to the option "Immediately Present XFB" being disabled automatically on starting the game.

Added by Leonsa over 5 years ago. Updated over 5 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Metroid Prime Trilogy (Wii, Pal)

Game ID? (right click the game in the game list, properties, info tab)

R3MP01 (0001000052334d50)

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

98f53f0ee7568f33601043a8970b5bfc

What's the problem? Describe what went wrong.

BEFORE YOU READ WHAT I WROTE DOWN THERE: To sum it all up, it's an graphic issue, wich can be fixed, by simply having the option "Immediately Present XFB" still being checked, because it unchecks itself, when the game starts, because the font of that option changes to a fat font.

Metroid Prime 1 and 2 have graphic bugs, when being directly started from dolphin and not the Wii menu. The loading screen will be missing for all 3 games (instead of that there will be a pink screen) and when you are in gameplay the loading screen is going to flicker in and out of sight (it's looking like it's alternating every 2 frames between gameplay and the loading screen. I think that this is a known issue wich is resolved by activating the option "Immediately Present XFB". But my problem is, that when I activate it, it isn't saved for the next start up of the trilogy in dolphin. When I activate it, when the game is already launched, wich is the only way of activating it on that game, then the whole screen will be a little bit shrinked, because of a not very big black bar on the bottom of the window and everytime you go in one of the two pause menus in both games there will be (depending on the backend: on some it randomly alternates between two graphic bugs and on some it alternates with 2 graphic bugs and how it's supposed to look, but in both the graphic bugs change color, when the camera is not in Samus' helmet to blue for example when you activate the morphball) a strange graphic in the background. When I noticed that during gameplay I started testing all the different backends on all games to see on wich it happens and on wich it doesn't and when I tested I accidentally hit the button on the home menue to go to the wii menu, where I noticed, that when I started the trilogy from there with the option "Immediately Present XFB" enabled, it didn't have any graphic bugs at all: there was no black box, the loading screens were there and when hitting pause it didn't have any graphic bugs.
By the way from that point on, when I discovered what was causing the problems I stopped documenting the graphic issues, because it wouldn't be very accurate and it doesn't happen everytime.

What steps will reproduce the problem?

starting the game with "Immediately Present XFB" either enabled or disabled, because it disables it by default, because the font changes to a fat font. And of course enabling it again ingame.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, Dolphin 5.0-9213

Is the issue present in the latest stable version?

For some strange reason, Dolphin 5.0 gives me a warning about something when I start it, where I can click infinetly on OK, but I don't think, that I need to test this dolphin version, because I described what the cause of this issue is.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

I don't know and if you want me to, then I will try to test the versions.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Look at the attached pictures. I don't know how to create a fifolog, so if I make a video, I would upload it to YouTube.

What are your PC specifications? (CPU, GPU, Operating System, more)

Intel I5 6600k, AMD Radeon R9 285 (2gb vram), Windows 7 Ultimate 64 Bit, 16 GB DDR4 RAM, AMD Radeon Adrenalin 2019 version 18.12.3

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

If you want me to make a video for whatever reason, I can make one. If you need me to test anything else too, than ask me please, because I don't have anything better to do with my free time.


Files

metroid graphic bug prime 2 openGL 1.PNG (536 KB) metroid graphic bug prime 2 openGL 1.PNG Leonsa, 12/22/2018 12:49 PM
metroid graphic bug prime 2 openGL 2.PNG (821 KB) metroid graphic bug prime 2 openGL 2.PNG Leonsa, 12/22/2018 12:49 PM
metroid prime 2 morphball bug openGL 1.PNG (684 KB) metroid prime 2 morphball bug openGL 1.PNG Leonsa, 12/22/2018 12:49 PM
metroid prime 1 direct3d11 (how its supposed to look).PNG (1 MB) metroid prime 1 direct3d11 (how its supposed to look).PNG Note: The different looking map isn't a graphic bug! Leonsa, 12/22/2018 12:49 PM
metroid prime 2 morphball bug openGL 2.PNG (603 KB) metroid prime 2 morphball bug openGL 2.PNG Leonsa, 12/22/2018 12:49 PM
Metroid prime trilogy glitch.7z.005 (704 KB) Metroid prime trilogy glitch.7z.005 savestate with Dolphin 5.0-9215 Leonsa, 12/23/2018 11:49 AM
Metroid prime trilogy glitch.7z.003 (5 MB) Metroid prime trilogy glitch.7z.003 savestate with Dolphin 5.0-9215 Leonsa, 12/23/2018 11:49 AM
Metroid prime trilogy glitch.7z.004 (5 MB) Metroid prime trilogy glitch.7z.004 savestate with Dolphin 5.0-9215 Leonsa, 12/23/2018 11:49 AM
Metroid prime trilogy glitch.7z.002 (5 MB) Metroid prime trilogy glitch.7z.002 savestate with Dolphin 5.0-9215 Leonsa, 12/23/2018 11:49 AM
Metroid prime trilogy glitch.7z.001 (5 MB) Metroid prime trilogy glitch.7z.001 savestate with Dolphin 5.0-9215 Leonsa, 12/23/2018 11:49 AM
GFX.ini (1.77 KB) GFX.ini Leonsa, 12/23/2018 11:59 AM
Dolphin.ini (7.53 KB) Dolphin.ini Leonsa, 12/23/2018 11:59 AM
Metroid prime trilogy log.7z (689 KB) Metroid prime trilogy log.7z fifolog Leonsa, 12/23/2018 12:00 PM
Prime.PNG (790 KB) Prime.PNG Instead of the black squares there should be "VETERAN" displayed. Leonsa, 12/23/2018 12:29 PM
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