Emulator Issues #11510
Consistent Crashing with Teenage Mutant Ninja Turtles (2003)
Teenage Mutant Ninja Turtles (2003) (US Version)
Game ID? (right click the game in the game list, properties, info tab)
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
What's the problem? Describe what went wrong.
During Stage 3 (Trap), Section 3 (Construction Site), usually after you pick up the electric shurikens from the box, the game crashes with message as shown in the attached screenshot.
What steps will reproduce the problem?
Start stage/section as noted above (here is a save state that takes you right before that section). Start playing and the game will crash within a few minutes as noted above.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Tested with 5.0-9211
Is the issue present in the latest stable version?
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
N/A, though it would be difficult to bisect since save states wouldn't work, and it takes a while to get to this section from the last game save
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
What are your PC specifications? (CPU, GPU, Operating System, more)
NVIDIA GTX 1070
Linux Mint 19.1 x64
Dolphin compiled with gcc 7.3.0
Also: the issue also occurs under OpenGL, though the panic message indicates the OGL backend rather than Vulkan. It does not occur with the software renderer however.
Also: This issue occurs in earlier parts of the game as well, though much less frequently and not consistently as it does here in Stage 3, Section 3.
Also: I just noticed that dolphin locks up right before a single translucent enemy appears on the screen (among other opaque enemies). This enemy does not appear prior to this point in the game, so I assume the crash/lockup issue is somehow related to its rendering.