Emulator Issues #11510

Consistent Crashing with Teenage Mutant Ninja Turtles (2003)

Added by shoegazer 10 months ago. Updated 16 days ago.

% Done:


Operating system:
Issue type:
Relates to usability:
Relates to performance:
Relates to maintainability:
Regression start:
Fixed in:


Game Name?

Teenage Mutant Ninja Turtles (2003) (US Version)

Game ID? (right click the game in the game list, properties, info tab)


MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)


What's the problem? Describe what went wrong.

During Stage 3 (Trap), Section 3 (Construction Site), usually after you pick up the electric shurikens from the box, the game crashes with message as shown in the attached screenshot.

What steps will reproduce the problem?

Start stage/section as noted above (here is a save state that takes you right before that section). Start playing and the game will crash within a few minutes as noted above.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Tested with 5.0-9211

Is the issue present in the latest stable version?

Haven't tested

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool and anyone who is building Dolphin on their own can use git bisect.)

N/A, though it would be difficult to bisect since save states wouldn't work, and it takes a while to get to this section from the last game save

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here:

See attached

What are your PC specifications? (CPU, GPU, Operating System, more)

Test system:

Intel i7-7820K
nvidia-driver 390-77
Linux Mint 19.1 x64
Kernel 4.18
Dolphin compiled with gcc 7.3.0

snap.png (771 KB) snap.png shoegazer, 12/30/2018 09:19 PM


#1 Updated by shoegazer 10 months ago

Also: when I turn off panic handlers, the game still locks up, just without a message - so it appears to be a legitimate crash/lockup.

#2 Updated by shoegazer 10 months ago

Also: the issue also occurs under OpenGL, though the panic message indicates the OGL backend rather than Vulkan. It does not occur with the software renderer however.

Also: This issue occurs in earlier parts of the game as well, though much less frequently and not consistently as it does here in Stage 3, Section 3.

#3 Updated by shoegazer 10 months ago

Also: I just noticed that dolphin locks up right before a single translucent enemy appears on the screen (among other opaque enemies). This enemy does not appear prior to this point in the game, so I assume the crash/lockup issue is somehow related to its rendering.

#4 Updated by JMC4789 9 months ago

Try turning off deferred EFB copies

#5 Updated by shoegazer 9 months ago

Thanks JMC, but I already had that off. In fact nothing in the Hacks section is selected and texture cache accuracy slider is fully on the left at "Safe".

#6 Updated by shoegazer 8 months ago

Just following up on this one as it's been a while. Tested on a recent build and it still yields the same result, not sure if there's anything else I can do to help nail this one down.

#7 Updated by shoegazer 16 days ago

Update: After testing with Dolphin 5.0-10914, this issue seems to be fixed (no more crashing at the time noted above). Please close.

#8 Updated by JMC4789 16 days ago

  • Status changed from New to Fixed

Good enough for me.

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