Emulator Issues #11526
Super Mario Galaxy: Rendering problems
SUPER MARIO GALAXY
What's the problem? Describe what went wrong.
The trail between fast travel points in the game Hub doesn't render correctly when looking at it in first person from specific angles. Going into wireframe, you can see that the polygons are wrong as well.
What steps will reproduce the problem?
Go outside of the garden galaxy (like in the second attached screenshot), go into first person view, look at the line that connects fast travel points, move your camera around until you see the problem.
I've tried native and 4x resolution, OpenGL and Vulkan, default graphics settings and changing most of them to see if any fixed it, but none seemed to matter.
I don't know if this happens on the original Wii hardware, but i doubt it.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Is the issue present in the latest stable version?
I don't know.
What are your PC specifications?
Windows 10 (latest version)
Nvidia 980Ti (latest drivers)
Considering there have been other weird effects in this game, I think it's 100% possible this could happen on console.
Yeah actually, this seems to make sense, instead of having these stripes to render back faces as well, they invert their polygons normals in the point that is perpendicular to the camera.