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Emulator Issues #11526

Super Mario Galaxy: Rendering problems

Added by aniken93 9 months ago. Updated 9 months ago.

Status:
Questionable
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
SUPER MARIO GALAXY
Game ID?
RMGE01
MD5 Hash?
181b0c02df60f2c7e0c6e5dceb09e3f5

What's the problem? Describe what went wrong.
The trail between fast travel points in the game Hub doesn't render correctly when looking at it in first person from specific angles. Going into wireframe, you can see that the polygons are wrong as well.

What steps will reproduce the problem?
Go outside of the garden galaxy (like in the second attached screenshot), go into first person view, look at the line that connects fast travel points, move your camera around until you see the problem.
I've tried native and 4x resolution, OpenGL and Vulkan, default graphics settings and changing most of them to see if any fixed it, but none seemed to matter.
I don't know if this happens on the original Wii hardware, but i doubt it.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes: 5.0-9335

Is the issue present in the latest stable version?
I don't know.

What are your PC specifications?
Windows 10 (latest version)
i7 6700K
Nvidia 980Ti (latest drivers)
32GB Ram

History

#1 Updated by aniken93 9 months ago

The screenshot is not with native resolution nor settings (and with a texture pack), but i've tried with everything at default as well, i just didn't take the screenshot again.

#2 Updated by JMC4789 9 months ago

  • Status changed from New to Questionable

Considering there have been other weird effects in this game, I think it's 100% possible this could happen on console.

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