Emulator Issues #11560
Multiple OSReport calls from the game lag Dolphin
What's the problem? Describe what went wrong.
Multiple OSReport calls from the game lag Dolphin. This issue was not present before the Qt UI change.
What steps will reproduce the problem?
Use this gecko code with Melee v1.02
$OSReport Heap Space
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Is the issue present in the latest stable version?
#2 Updated by UnclePunch 8 months ago
Have you tried turning off logging to the GUI? Wx had the nasty habit of actually crashing on too many log calls.
We actually started our project using Wx (iishiruka) and ported our changes to mainline just recently.
The project is a replay systen, and we have Melee run some ASM to detect if a desync in the replay occurred, and when it does it outputs about 5 OSReports containing info about the desync. Back on Wx, this was handled perfectly, no slowdowns or crashes, all being displayed in the GUI. However, after the code was ported up to mainline, the game began to lag a ton when these OSReports were displayed in the GUI log.