Emulator Issues #11581
openCrash on macOS with MSAA enabled
0%
Description
Game Name?
Tested on the Legend of Zelda: Twilight Princess and Wind Waker.
Game ID? (right click the game in the game list, properties, info tab)
GZ2E01 and GZLE01
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
Twilight Princess: 41deff9b1fd2831f48fbfa2dd1054e4d
Wind Waker: d8e4d45af2032a081a0f446384e9261b
What's the problem? Describe what went wrong.
Dolphin crashes when attempting to launch the game. If "Compile Shaders Before Starting" is enabled, the first shader compilation stage completes successfully and Dolphin crashes immediately afterward.
Game launches fine if anti-aliasing is disabled.
What steps will reproduce the problem?
Set Anti-Aliasing to 2x MSAA in the Vulkan Graphics Settings. Launch the game.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Dolphin 5.0-9620
Is the issue present in the latest stable version?
Unknown
What are your PC specifications? (CPU, GPU, Operating System, more)
2017 15" MacBook Pro
macOS Mojave, Version 10.14.3
2.8 GHz Intel Core i7
16 GB 2133 MHz LPDDR3
Intel HD Graphics 630, 1536 MB
AMD Radeon Pro 555, 2048 MB
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
See attached crash log and stack trace.
Files