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Emulator Issues #11630

closed

Metroid Prime 2 and LoZ Twilight Pricness crash since #7753

Added by Intiroso about 5 years ago. Updated almost 5 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
5.0-9638
Fixed in:

Description

Game Name?

[Metroid Prime 2]
[TLoZ Twilight Princess]

Game ID? (right click the game in the game list, properties, info tab)

[G2MP01]
[GZ2P01]

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

[91c786db2c43744dc5ab904fe9245705]
[f9c47b0c8a34d345c06061f24e0db277]

What's the problem? Describe what went wrong.

[The games stop and launch a "Warning" that freeze the emu since 5.0-9638 version in D3D11 with Metroid Prime 2, when trying to activate the scanner and with LoZ-Twilight Princess when trying to load a save file. Just with LoZTP i can press Tab (sometimes) and select "Ignore for this session" and keep playing.]

What steps will reproduce the problem?

[Reproduction steps here]

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

[5.0-9779]

Is the issue present in the latest stable version?

[No 5.0]

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

[First broken version number here (if applicable)]

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)

[Core i5-3570k
8GB RAM
Geforce GTX 670, drivers v398.82]

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[Error
]

[Config
]


Files

Error.jpg (30.2 KB) Error.jpg Intiroso, 03/21/2019 09:42 PM
Config.jpg (330 KB) Config.jpg Intiroso, 03/21/2019 09:44 PM
GameList.jpg (185 KB) GameList.jpg Intiroso, 05/05/2019 05:13 PM
Actions #1

Updated by Intiroso about 5 years ago

Foget the OS..... Windows 7 x64

Actions #2

Updated by JosJuice about 5 years ago

  • Assignee set to Stenzek
  • Milestone set to Current
  • Regression changed from No to Yes
  • Regression start set to 5.0-9638
Actions #3

Updated by JMC4789 almost 5 years ago

  • Status changed from New to Questionable

Isn't Windows 7 missing some D3D11 features that we're now using? Could that be the issue here?

If you try using Windows 10 do these same issues happen?

Actions #4

Updated by Intiroso almost 5 years ago

JMC4789 wrote:

Isn't Windows 7 missing some D3D11 features that we're now using? Could that be the issue here?

If you try using Windows 10 do these same issues happen?

I'm not sure about W10 right now, but i could try downloading and installing it in one of my hard drives. What i can say is that since version 5.0-9834 it says in the Warning: "line 146" instead "line 150".
Also find a way for trigger this just when trying to load a game, activating GPU Texture Decoding. And happens with ALL of them.

Actions #5

Updated by Intiroso almost 5 years ago

Ooook, i tried W10 (v1903 build_18362.30) already and yes, the problem is not here. Sooo... it's Windows 7 no more supported for the use of Directx3D??

Actions #6

Updated by JMC4789 almost 5 years ago

  • Status changed from Questionable to Won't fix

Blame Microsoft for not fully supporting D3D11 in Windows 7.

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