Emulator Issues #1170
Super Mario Galaxy hangs before Credits (important for gathering the 121 stars)
[This issue may be related to Z:WW old hang]
[PAL version btw]
What steps will reproduce the problem?
1. Beat the game for the first time.
2. Get to the end of the cinematic where mario says: "Welcome New Galaxy"
What is the expected output? What do you see instead?
The expected output is that the credits appear and thus I can save so I
can unblock the event of the purple comets and be able to gather the 121
Instead the game kind off hangs everything is black and looks like game's
waiting, I can still hit home and look at the wii settings for resetting
or going to OS, so it isn't stuck.
What version of the product are you using? On what operating system?
I used Dolphin SVN 3851
Please provide any additional information below.
I think the game is waiting for an unemulated element, it's possible that
it be a new sound format.
Here's the save: http://www.mediafire.com/download.php?nnmkgetyyfj
It's PAL version, btw.
My settings just in case:
DC Mode: on
idle skipping: ON
HLE all BIOS...: ON
Enable JIT dynarec: ON
Lock Threads to Cores: ON
Optimize Quantizers: ON (done also with this option OFF)
LLE DSP on thread: ON
Video: Open GL
Auto Scale: ON.
Copy EFB to GL Texture: SET.
#4 Updated by fsahmkow27 almost 12 years ago
ok here it is:
Btw, does scrubbing ISOs make them lose information? I had to scrub the SMG ISO to
pass it from my shitbox to my good computer, so I don't know if that caused problems.
#23 Updated by wespipes69 almost 10 years ago
HLE causes bad audio AND hangs. That's just how it is. It's a rubbish plugin with a ton of issues that all belong together, in case one day someone wants a challenge, instead of working on parts of the emulator that actually need work (aspects that don't work for anyone's hardware). Some things I guess can be fixed up to get HLE working a lot better, but it'll never be as good as LLE from what I hear. I still would rather these devs not spend a single second of their free time looking at that and investing in other parts of the emu.
The audio and DSP stability is perfect if you use the LLE with a Sandy - spend a couple hundred dollars investing into your PC to get what you want - don't waste devs time having them work on an obselete plugin. Take it upon yourself to do something. Go mow some lawns if you want correct audio in Dolphin, it's as simple as that. Otherwise, please let the devs work on things they SHOULD be working on. Until you're willing to do that, you'll have to put up with some dsp bugs...such as this. That's life. You control your destiny. :)
#24 Updated by ivanpirishanchin99 over 8 years ago
I have the same problem but AFTER the credits
Settings: Dual Core ON;Idle Skipping ON;framelimit OFF;Limit by FPS ON;JIT Recompiler ON;Dicect3D9(DirectX);Scaled EFB Copy ON;Anisotroping Filtering 1x;Internal Resolution 1xNative;Ignore Format Changes ON;EFB Copy to Texture;Safe Texture Cache;Disable XFB ON; Disable Per-Pixel Depth ON;Disable Fog ON;OpenMP Texture Decoder ON;Enable Progressive Scan ON;Dsp LLE Recompiler ON;XAudio2;48000Hz;Skip BIOS ON;EuRGB60 Mode (PAL60)ON;
OS:Windows 7 x64
please help me :(