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Emulator Issues #11710

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(Qt) Exiting fullscreen with render to main window loses focus

Added by Craftyawesome over 5 years ago. Updated about 1 year ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Any (Wind Waker)

Game ID? (right click the game in the game list, Properties, Info tab)
GZLE01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
d8e4d45af2032a081a0f446384e9261b

What's the problem? Describe what went wrong.

With render to main window on, exiting fullscreen loses focus and you cannot get focus back by clicking the game window.

(disable background input, use emulated wiimote or standard controller)
Check render to main window
Load a game, (enter) and exit fullscreen
fail to control the game
click game itself
fail to control the game
click outside of the dolphin window and then click the window again OR click anywhere on the dolphin UI itself
control the game

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes (5.0-10125)

Is the issue present in the latest stable version?
no

If the issue isn't present in the latest stable version, which is the first broken version?

Works as expected on Wx but not qt on 5.0-6137. Likely never worked on qt.

What are your PC specifications? (CPU, GPU, Operating System, more)
Win10 1809
i5-6600k
gtx 1060


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #12655: Fullscreen to window mode transition issue Duplicate

Actions
Actions #1

Updated by JosJuice over 5 years ago

  • Milestone set to Current
  • Regression changed from No to Yes
Actions #2

Updated by Craftyawesome almost 5 years ago

Not sure if this was due to a change or if I missed it the first time, but the main problem is only in d3d11. The other backends are visually unfocused but let you use emulated controllers/hotkeys even without background input.

Actions #3

Updated by JMC4789 about 2 years ago

Actions #4

Updated by Craftyawesome about 1 year ago

Not sure if this is a newer regression or I missed it, but this also affects freelook.

Actions

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