Emulator Issues #11720
openBaldur's Gate-Dark Alliance Direct3D 11 player model
0%
Description
Game Name?
Baldur's Gate-Dark Alliance USA
Game ID? (right click the game in the game list, Properties, Info tab)
GDEE71
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
3b428c5f5e7f60d1dac28a792d5c0367
What's the problem? Describe what went wrong.
Weapons and clothes on player model in inventory screen turn invisible. In game model is fine.
What steps will reproduce the problem?
Start the game using Direct3D 11 backend and open inventory screen.
**Is the issue present in the latest development version? **
Yes. Tested on 5.0-10161.
Is the issue present in the latest stable version?
v 5.0-5023 does not have this issue.
Files
Updated by JMC4789 over 5 years ago
Try turning off Defer EFB Copies in the Graphics Settings/Hacks page.
Updated by qqqbbb over 5 years ago
JMC4789 wrote:
Try turning off Defer EFB Copies in the Graphics Settings/Hacks page.
Did not help.
Updated by JMC4789 over 5 years ago
Is 5.0-5023 the first build to have this issue or just a random old build? Could you bisect to the exact build that changes behavior if you haven't?
Updated by qqqbbb over 5 years ago
Here better description of the bug: every second or so items on player model jump to wrong position on the screen for about half a second.
JMC4789 wrote:
Uncheck Store XFB Copies to Texture Only
Did not help.
Updated by JMC4789 over 5 years ago
That sounds like a texture decoding problem. Does it happen in the other backends or is it just D3D11 only?
Updated by qqqbbb over 5 years ago
OpenGL does not have this issue. I can't test other backends.
Updated by ZephyrSurfer over 3 years ago
- File D3D11_Baldurs_Gate_Dark_Aliance_Inventory2.zip D3D11_Baldurs_Gate_Dark_Aliance_Inventory2.zip added
- File D3D11_MotoHeroz_title2.zip D3D11_MotoHeroz_title2.zip added
This is a D3D11 only issue.
The bisect here is wrong. The issue only occurs appears when when there is XFB which was defaulted on in that version. The issue does not occur with XFB off or "Immediately Present XFB" enabled.
I bisected it to 5.0-2847 -> https://dolphin-emu.org/download/dev/e99cd57eb3827b246ea712e031bac3ffe92fe109/
Specifically "VideoBackends: Remove depth range clamping hacks." (bde81269130c31c93cbb0f0f3ac8f23560751cac
This same issue also occurs in MotoHeroz with the same bisect and configuration required to see the issue manifest.
Updated by ZephyrSurfer over 3 years ago
To see the issue with the MotoHeroz FIFO log try and resize the window.
You should see some elements scale in unison with the render window and some other elements scale completely differently. The IR scale can also affects the behaviour. "Immediately Present XFB" enabled makes it render as expected. (For some reason Dual Core and Single Core behave different with some of the elements disappearing and reappearing again)