Emulator Issues #11758
PostProcessing: No way to load in custom vertex shader despite framework in place
I would like to write a vertex shader that selectively applies to the HUD in a game (Pokemon XD, to be exact). It seems that all of the framework to compile and load in a custom vertex shader exists in
PostProcessing::CompileVertexShader() (https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/PostProcessing.cpp#L582), but there is no way to actually interact with it.
There should be another function like
PostProcessingConfiguration::LoadShader() (https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/PostProcessing.cpp#L37) to load in a vertex shader. Additionally, that would most likely require corresponding
This applies to the newest HEAD available on GitHub. I'm specifically running 5.0-10432.