Emulator Issues #11796
(MacOS/Vulkan) When a window covers the game window, the emulation slows to a crawl.
Game ID? (right click the game in the game list, Properties, Info tab)
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
What's the problem? Describe what went wrong.
When a game is being played, and another window covers the emulator, it results in an 1 FPS emulation.
What steps will reproduce the problem?
- Use Vulkan
- Run a game in windowed mode
- Cover the game screen with another window.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Is the issue present in the latest stable version?
NA - No Vulkan
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
Not sure of the exact build, but it was before 10200.
(I am working on finding the exact one)
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
What are your PC specifications? (CPU, GPU, Operating System, more)
- MacBook Pro (Retina, 13-inch, Mid 2014), 2.6 GHz Intel Core i5, RAM: 16 GB 1600 MHz DDR3, Video: Intel Iris 1536 MB, running MacOS Mojave 10.14.5 (18F132).
- MacBook Pro (Retina, 13-inch, 2017, Four Thunderbolt 3 Ports), 3.1 GHz Intel Core i5, RAM: 8 GB 2133 MHz DDR3, Video: Intel Iris Plus Graphics 650 1536 MB, running MacOS Mojave 10.14.6 Beta (18G59b).
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Changing Dual Core does not solve the problem.
YT video (running Mario Party 6 on 2017 MBP)
#3 Updated by jpapetti0713 4 months ago
I ran Dolphin in Xcode Debugging mode, and noticed when covering the emulation, all the threads (with the exception of libsystem_c and Apple Audio Thread) drop to 0 in usage.
Maybe it is just some power function, but I can't reproduce this effect in OpenGL... Maybe Vulkan/Metal is related as well?
#6 Updated by jpapetti0713 4 months ago
Great News! I figured out the problem!
It turns out that there is no power saving function causing this after all... it is caused by BlockingLoop.h - Line 54 - void wait().
By removing the line "s_gpu_mainloop.Wait();" in VideoCommon/FIFO.cpp, the emulation will run without any trouble, even when Google Chrome is covering the window.
I have a suspicion that "IsDone()" might be the culprit, since everything else in the Wait() seemed to be working fine.
#7 Updated by jpapetti0713 4 months ago
Well... a new problem showed up.
By removing that line of code (obviously not a permanent solution), it causes the audio and video to desync (in Mario Party 6, it is the opening cutscene, however, after pressing a button to skip the cut scene will resync. No idea why...) and the FPS counter will plummet to 1. But, the audio will be fine, it is the video that would lag behind.
I will investigate further.