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Emulator Issues #1182

Crash with Wii Menu

Added by dark_knight_zero_32 almost 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Load Wii Menu
2.Press A Button
3.After 2 seconds, dolphin have a crash

What version of the product are you using? On what operating system?
Dolphin r3874, Intel Core 2 Duo E4500, nVidia GeForce 8400 GS, 2 Gb Ram

Please provide any additional information below.
All basic and advanced setting (in config) ON.

History

#1 Updated by MADcat1990 almost 11 years ago

Seems like it hangs just after the Fade out (After you press the "A" Button) as you
can see in the attached screenshot.

I'm using:
r3850
Intel Dual Core @ 3.4Ghz
Asus Geforce EN9600GT
3GB DDR2 RAM
Asus P5KC LGA775 Mobo

this problem also seems to be happening since builds from r2400+

#2 Updated by marcus almost 11 years ago

  • Status changed from New to Accepted

Wonderful, take up 855k of issue space with a picture of a black screen...
See http://code.google.com/p/dolphin-emu/wiki/GoogleCodeRules#Issues for more details.

Anyway, can anyone find out what rev started this?

#3 Updated by lpfaint99 almost 11 years ago

seems to be related to the recent thread changes, works in jitil x64, but not jitx64

#4 Updated by sl1nk3.s almost 11 years ago

Using JIT 32bits it crashes about one second after reaching the menu :|
interpreter and IL both work though

#5 Updated by sl1nk3.s almost 11 years ago

Unfortunately, r3849 caused this issue, looks like the Wii menu needs fpAccurateFcmp
too :P

#7 Updated by Anonymous almost 11 years ago

  • Status changed from Accepted to Fixed

JIT is fixed enough for wiimenu to not crash anymore

#8 Updated by hatarumoroboshi over 9 years ago

It is still fixed? With the latest revisions I get a crash with Jit, JitIL and interpreter as well...

#9 Updated by tsubum over 9 years ago

I get the same exact problem with r6485

#10 Updated by skidau over 9 years ago

I've just verified it on r6495 using JIT64. Works fine.

#11 Updated by tsubum over 9 years ago

checked again and it works. it might have been because i switched from direct3d11 to direct3d9 (even though my gpu supports 11). i noticed that i could not see mii characters well with direct3d11, while direct3d9 fixed everything (eyes, eyebrows and mouths were missing completely with direct3d11)

#12 Updated by filipe.apolinario.fernandes over 9 years ago

Well on mine still dont work(tried all gfx plugins and combinations) im on x86 version, but work whit r5737!

#13 Updated by hatarumoroboshi over 9 years ago

I'm on 32 bit version too and doesn't work (tried a lot of revisions from 61xx to the last one...)

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