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Emulator Issues #11831

closed

Dolphin Emulator doesn't load game title thumbnail photo until after game is launched.

Added by Jebeld17@gmail.com over 4 years ago. Updated over 4 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Issue: Dolphin Emulator doesn't load any game title thumbnail photo until after game is launched.

Why it is an issue: Users are not given a clear direction on what Title spot to click to open their game other than the title text, which may be a problem for users with learning or seeing disabilities or non-fluent speakers.

How to fix: During program boot, pre-load all known title thumbnails & search for and automatically set the ones after from a local or Internet database.

Actions #1

Updated by JosJuice over 4 years ago

  • Status changed from New to Questionable

We would need to create an online database of banners in order to be able to do this. I'm not sure if that's something we're actually going to do. Even then, there are a few Wii games that don't have save files at all and thus don't have any official banners.

Could you clarify what you mean by "Users are not given a clear direction on what Title spot to click to open their game other than the title text"?

Actions #2

Updated by JosJuice over 4 years ago

Also, just to avoid confusion, I'm assuming you're talking about the banners that are shown in the list view. Is that correct, or are you talking about the cover art that's shown in the grid view?

Actions #3

Updated by Jebeld17@gmail.com over 4 years ago

Oh, ok. 😊 I'm honestly not 100% sure how Dolphin works on that end. I assumed Dolphin downloaded the title thumbnail from an online database already?

And to answer your question, what I mean is this:
It's an accessibility issue. If a user cannot read the Title, (whether it be a sight problem, learning disability, or the user cannot speak the language) the user has no other way to tell what the game is that he or she is clicking on.

JosJuice wrote:

We would need to create an online database of banners in order to be able to do this. I'm not sure if that's something we're actually going to do. Even then, there are a few Wii games that don't have save files at all and thus don't have any official banners.

Could you clarify what you mean by "Users are not given a clear direction on what Title spot to click to open their game other than the title text"?

Actions #4

Updated by Jebeld17@gmail.com over 4 years ago

Whatever the default interface is. The list view, I'd imagine.

JosJuice wrote:

Also, just to avoid confusion, I'm assuming you're talking about the banners that are shown in the list view. Is that correct, or are you talking about the cover art that's shown in the grid view?

Actions #5

Updated by JosJuice over 4 years ago

Oh, ok. 😊 I'm honestly not 100% sure how Dolphin works on that end. I assumed Dolphin downloaded the title thumbnail from an online database already?

No. It's read directly from the disc image for GameCube games and from the save file for Wii games (which is why Wii games don't show a banner before a save file is created). Creating a database would be far from trivial.

And to answer your question, what I mean is this:
It's an accessibility issue. If a user cannot read the Title, (whether it be a sight problem, learning disability, or the user cannot speak the language) the user has no other way to tell what the game is that he or she is clicking on.

I see, but if you can't read the text title you most likely can't read the banner title either. (Or maybe you're going on "I recall the banner for this game having these colors / this graphical element", but then you can't know which game is which before having played the game once anyway, since the banner isn't printed on the game's box art and isn't available in most online material about the game...)

Whatever the default interface is. The list view, I'd imagine.

Yes, that's the list view.

Actions #6

Updated by Jebeld17@gmail.com over 4 years ago

See, I totally 100% get you on your stance, I do. But think of it this way:

A written title is simple, it really is. It consists of black and white font. Nothing else.

A photo though, is much different. A photo can be recognized in several different ways, all which of people use. A photo can be recognized by the text it presents (such as a title screen), colors, objects, and positions of those things.

People with reading difficulties or sight difficulty may not be able to [efficiently] read the text on a title screen in front of them, but they can mentally piece together based off other visible non-text cues.

JosJuice wrote:

Oh, ok. 😊 I'm honestly not 100% sure how Dolphin works on that end. I assumed Dolphin downloaded the title thumbnail from an online database already?

No. It's read directly from the disc image for GameCube games and from the save file for Wii games (which is why Wii games don't show a banner before a save file is created). Creating a database would be far from trivial.

And to answer your question, what I mean is this:
It's an accessibility issue. If a user cannot read the Title, (whether it be a sight problem, learning disability, or the user cannot speak the language) the user has no other way to tell what the game is that he or she is clicking on.

I see, but if you can't read the text title you most likely can't read the banner title either. (Or maybe you're going on "I recall the banner for this game having these colors / this graphical element", but then you can't know which game is which before having played the game once anyway, since the banner isn't printed on the game's box art and isn't available in most online material about the game...)

Whatever the default interface is. The list view, I'd imagine.

Yes, that's the list view.

Actions #7

Updated by JosJuice over 4 years ago

  • Status changed from Questionable to Won't fix

If you want a solution to the problem that you're describing, I think the grid view is the best possible solution. It does in fact use an online database (which is separate from Dolphin and has had years of work put into it), and it shows the cover art for each game, which is much more identifiable than the banner.

Actions #8

Updated by Jebeld17@gmail.com over 4 years ago

What about making Grid View the default interface?

JosJuice wrote:

If you want a solution to the problem that you're describing, I think the grid view is the best possible solution. It does in fact use an online database (which is separate from Dolphin and has had years of work put into it), and it shows the cover art for each game, which is much more identifiable than the banner.

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