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Emulator Issues #11834

Software renderer renders skybox Super Mario Galaxy incorrectly

Added by Miksel12 27 days ago. Updated 20 days ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Super mario Galaxy

Game ID? (right click the game in the game list, Properties, Info tab)

RMGE01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

8eac1d25208b3413885007e61bd74665

What's the problem? Describe what went wrong.

In the level 'Bee Mario takes flight' (and probably in the other levels which share the same skybox), the skybox has a sort of dither patern. The hardware backends display this correctly but the software renderer creates a sort of interference pattern.

What steps will reproduce the problem?

Play the level 'Bee Mario takes flight' and look at the sky with software renderer.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

5.0-10879

Is the issue present in the latest stable version?

Yes.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

-

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

See attached pictures, for reference of real hardware: https://youtu.be/4zGhJref8aw?t=757

What are your PC specifications? (CPU, GPU, Operating System, more)

i5 4670K, GTX 1060, W10

RMGE01-2.png (466 KB) RMGE01-2.png Software renderer Miksel12, 08/22/2019 08:45 PM
RMGE01-3.png (881 KB) RMGE01-3.png Hardware renderer Miksel12, 08/22/2019 08:45 PM
SMGSoftware.z02 (5 MB) SMGSoftware.z02 Miksel12, 08/29/2019 01:28 PM
SMGSoftware.z01 (5 MB) SMGSoftware.z01 Miksel12, 08/29/2019 01:28 PM
SMGSoftware.zip (2.4 MB) SMGSoftware.zip Miksel12, 08/29/2019 01:28 PM
SMGSoftware.z03 (5 MB) SMGSoftware.z03 Miksel12, 08/29/2019 01:28 PM
SMGSoftware.rar (1.75 MB) SMGSoftware.rar Miksel12, 08/29/2019 01:43 PM
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7532

History

#1 Updated by Techjar 26 days ago

I can see a dither in both images, although the software backend shows odd repeating lines. I can't tell if this is just a scaling artifact from your window resolution though, as the HUD elements also look weird.

#2 Updated by Miksel12 26 days ago

They are part of the skybox, when moving the camera they stay in the same place in the sky. It seems to be that the edges of the textures overlap incorrectly as the lines are on the edges of the texture.

#3 Updated by Techjar 21 days ago

Could you upload a three frame fifolog as per the issue template? It'd be very helpful for looking into this.

#4 Updated by Miksel12 20 days ago

Even compressed, the file is 18mb so i had to split it. I tested it on 5.0 and it was the same.

#5 Updated by Miksel12 20 days ago

I'm just dumb, here is the rar version

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