Emulator Issues #11858
Mii faces and graph fail to load on Wii Fit Channel and Wii Fit Plus Channel
System menu (where issue appears) Wii Fit (/ channel), Wii Fit Plus (/ channel)
Wii Fit: f3a74ecfd4236156a62f7fb5170128ad
Wii Fit Plus: f0b64a98090267c9450243ea557ba399
What's the problem? Describe what went wrong.
The Mii Faces on the banner for the Wii Fit channel (next to "last played") and the graph and Mii faces on the opening screen fail to render, leaving a blank space.
What steps will reproduce the problem?
First, set up the Wii Fit channel. You also need to have a Wii Fit account, so it may be easiest to do this on console and then take a NAND dump (note that everything works correctly when loading from a NAND dump; it's only when the faces are generated on dolphin that things go wrong).
- Insert the Wii Fit disc
- Click the settings button
- Select "Install Channel"
- Follow the prompts, and return to the Wii Menu
To actually reproduce the issue:
- Start Wii Fit or the Wii Fit Channel once (to capture Mii faces and such; this does not happen immediately after installing it IIRC)
- Return to the Wii Menu
- Observe that the channel banner is missing the Mii faces
- Select the channel
- Observe that the graph and Mii faces on the opening fail to load (on console you should get something like this. If there is no empty space where a graph should be (like this), Wii Fit decided that there was not enough data to display (this probably happens when you just created an account).
Is the issue present in the latest development version?
Is the issue present in the latest stable version?
Not tested, as channel installation apparently was not functional until 5.0-1837.
What are your PC specifications? (CPU, GPU, Operating System, more)
- CPU: AMD A6-340M APU with Radeon(tm) Graphics, 1500 Mhz, 4 Core(s), 4 Logical Processor(s)
- GPU: AMD Radeon HD 6520G
- OS: Windows 10 Pro (Insider preview) 10.10.18362 Build 18362
Is there anything else that can help developers narrow down the issue?
EFBToTextureEnable = False or
DisableCopyToVRAM = True in the config for Wii Fit at load time seems to solve the problem. Enabling or disabling dual core does not seem to affect it.