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Emulator Issues #11886

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Skylanders: Spyro's Adventure graphical glitches due to Fast Depth Calculation

Added by phantop over 4 years ago. Updated over 4 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Skylanders: Spyro's Adventure

Game ID?

SSPE52 (0001000053535045)

MD5 Hash?

bbf93219cc63efd88cb3600485f22e55

What's the problem? Describe what went wrong.

Playing the game normally brings lots of flickering objects and layering issues (hence depth calculation) by default.

What steps will reproduce the problem?

Launching the game with a properly passed-through Portal and loading up any of the game modes. Once stuff starts rendering in 3D, there are problems.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Broken on 5.0 build 10161 (tested because it's the current Solus package)

Broken on latest 5.0 build 11069

Is the issue present in the latest stable version?

Did not test since I found out the cause. I guess this really just needs someone to either set a per-game setting or otherwise get this game to work with it.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible.

Compress 7z file is fifolog, first screenshot is with Fast Depth Calc off, second is on.

What are your PC specifications?

CPU: Intel i7-6700

GPU: Nvidia GeForce GTX 745

OS: Solus Linux 4.0 (Kernel 5.2.20)


Files

fifo.7z (2.57 MB) fifo.7z fifolog phantop, 10/25/2019 09:20 PM
SSPE52-1.png (981 KB) SSPE52-1.png normal depth calc phantop, 10/25/2019 09:21 PM
SSPE52-2.png (833 KB) SSPE52-2.png fast depth calc phantop, 10/25/2019 09:21 PM
2019-10-25 19-23-11.mkv (4.57 MB) 2019-10-25 19-23-11.mkv phantop, 10/25/2019 11:24 PM
Actions #1

Updated by JMC4789 over 4 years ago

Considering fast depth is a more accurate option despite the sweet lies of the GUI, this is interesting.

Actions #2

Updated by JMC4789 over 4 years ago

  • Status changed from New to Accepted

Confirmed.

Apparently there is an edge-case among the edge-cases.

Actions #3

Updated by JMC4789 over 4 years ago

Slow-depth doesn't fix it for me consistently, I need more information.

Actions #4

Updated by phantop over 4 years ago

JMC4789 wrote:

Slow-depth doesn't fix it for me consistently, I need more information.

Seems like the depth calculation option isn't the only thing affecting the game.

Toggling it seems to reduce most of the issues but there are minor ones left that occur primarily when moving the character. Changing texture cache accuracy from fast to safe seems to reduce it a bit further.

What other information do you need?

Actions #5

Updated by JMC4789 over 4 years ago

I swapped from fast to software depth, and it still was flickering for me.

Actions #6

Updated by phantop over 4 years ago

I've been fiddling with the settings but it definitely seems to change it for me. Look at the attached video. The flickering occurs much more under fast than slow.

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