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Emulator Issues #11886

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Skylanders: Spyro's Adventure graphical glitches due to Fast Depth Calculation

Added by phantop about 5 years ago. Updated about 5 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Skylanders: Spyro's Adventure

Game ID?

SSPE52 (0001000053535045)

MD5 Hash?

bbf93219cc63efd88cb3600485f22e55

What's the problem? Describe what went wrong.

Playing the game normally brings lots of flickering objects and layering issues (hence depth calculation) by default.

What steps will reproduce the problem?

Launching the game with a properly passed-through Portal and loading up any of the game modes. Once stuff starts rendering in 3D, there are problems.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Broken on 5.0 build 10161 (tested because it's the current Solus package)

Broken on latest 5.0 build 11069

Is the issue present in the latest stable version?

Did not test since I found out the cause. I guess this really just needs someone to either set a per-game setting or otherwise get this game to work with it.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible.

Compress 7z file is fifolog, first screenshot is with Fast Depth Calc off, second is on.

What are your PC specifications?

CPU: Intel i7-6700

GPU: Nvidia GeForce GTX 745

OS: Solus Linux 4.0 (Kernel 5.2.20)


Files

fifo.7z (2.57 MB) fifo.7z fifolog phantop, 10/25/2019 09:20 PM
SSPE52-1.png (981 KB) SSPE52-1.png normal depth calc phantop, 10/25/2019 09:21 PM
SSPE52-2.png (833 KB) SSPE52-2.png fast depth calc phantop, 10/25/2019 09:21 PM
2019-10-25 19-23-11.mkv (4.57 MB) 2019-10-25 19-23-11.mkv phantop, 10/25/2019 11:24 PM
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