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Emulator Issues #1189

closed

Wii saved game always gets corrupt in LEGO Star Wars

Added by stavdev over 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

I'm playing LEGO Star Wars: Complete Saga (PAL). The game itself runs
great, at 40-60fps, with no visible graphics glitches and only with an
audible music glitch (otherwise fine), with the following serious system
memory save-related issue:

What steps will reproduce the problem?

  1. Launch the game, play for a while until the game needs to be saved (the
    easiest way to save the game right away is to walk right in the Cantina,
    start modifying custom characters, and then press "Save and Exit", then the
    game will be saved).
  2. Quit Dolphin, restart it, start the game again. The game will report
    that the saved game file is corrupt and unusable, and will provide an
    option to delete the file.

What is the expected output? What do you see instead?
On my Wii console the game saves and loads just fine every time, it's never
become corrupt. On Dolphin the saved game gets corrupt every time.

What version of the product are you using? On what operating system?
3874, running on Windows Vista SP1

Please provide any additional information below.
System specs: Intel Core 2 Duo E8400 @ 3,00ghz, 4096MB RAM (~3.35GB visible
on Vista 32-bit), GeForce9600GT 512MB.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #1019: WII Save corruptionInvalid

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Actions #1

Updated by stavdev over 15 years ago

Another comment, this time related to using saved states instead of system memory:
after failing to use the system memory saved games, I decided to experiment with the
save states, and the save states don't appear to work correctly in Wii mode as well,
at least for LEGO Star Wars: Complete Saga (haven't tested other games I have yet).
If I save the state using e.g. Shift+F1, it appears to save fine (no errors appear),
but if I restart the emulator and then load the state with F1, the controls won't
work (I won't be able to walk anymore, etc.). Sometimes a message like "Kill current
hci buffer... there could be a command inside" would appear when I'm trying to load a
saved state, sometimes it won't appear, but the saved state is broken anyway. Tested
in 3874 and 3881.

Actions #2

Updated by marcus over 15 years ago

  • Status changed from New to Duplicate

Yes, I have noticed this as well.

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