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Emulator Issues #11947

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DTM replays unable to handle Wii remotes reconnecting

Emulator Issues #11947: DTM replays unable to handle Wii remotes reconnecting

Added by SuperDavid over 6 years ago. Updated about 1 month ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
Yes
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Sonic & Sega All-Stars Racing

Game ID? (right click the game in the game list, Properties, Info tab)

R3RE8P

What's the problem? Describe what went wrong.

While I think this also applies to when a Wii remote reconnects after being idle too long, the DTM files don't play back when a Wii remote is connected. In Sonic and Sega, the game disconnects the second player Wii remote when you're in the menu and doesn't let you reconnect until you enter the player select screen. Because the replay file doesn't keep track of when the Wii remote is reconnected, the replay will always desync at the player selection screen. It technically is possible to record the input, but a save state has to be made after the player selection to play it back correctly.

What steps will reproduce the problem?

Start recording a replay with 2 Wii remotes connected and go to the player selection screen, pick a character with the second Wii remote and then try playing back the input.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Present in 5.0-11450.

Is the issue present in the latest stable version?

Present in 5.0


Related issues 1 (1 open0 closed)

Is duplicate of Emulator - Emulator Issues #10344: Can't reconnect Wiimotes while playing recorded inputNew

Actions

Updated by JosJuice over 6 years ago Actions #1

  • Status changed from New to Accepted

Indeed, this is not properly handled. I'm not sure if this is fixable without redesigning the DTM format, so I don't think we can expect a fix any time soon, unfortunately. I'm definitely accepting this issue, though.

Updated by JosJuice about 1 month ago Actions #3

  • Status changed from Accepted to Fixed
  • Fixed in set to 2412-321

I think so too.

Updated by Billiard26 about 1 month ago Actions #4

  • Status changed from Fixed to Accepted
  • Easy changed from No to Yes
  • Fixed in deleted (2412-321)

This still doesn't work.
I just tested it now and a disconnected Wii remote remains connected when replaying the DTM file.

The disconnected state isn't properly handled by TAS, but I think fixing this should be trivial at this point since it works in NetPlay.

Updated by Billiard26 about 1 month ago Actions #5

Updated by Billiard26 about 1 month ago Actions #6

  • Status changed from Accepted to Duplicate
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