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Emulator Issues #11947

DTM replays unable to handle Wii remotes reconnecting

Added by SuperDavid 9 months ago. Updated 9 months ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Sonic & Sega All-Stars Racing

Game ID? (right click the game in the game list, Properties, Info tab)

R3RE8P

What's the problem? Describe what went wrong.

While I think this also applies to when a Wii remote reconnects after being idle too long, the DTM files don't play back when a Wii remote is connected. In Sonic and Sega, the game disconnects the second player Wii remote when you're in the menu and doesn't let you reconnect until you enter the player select screen. Because the replay file doesn't keep track of when the Wii remote is reconnected, the replay will always desync at the player selection screen. It technically is possible to record the input, but a save state has to be made after the player selection to play it back correctly.

What steps will reproduce the problem?

Start recording a replay with 2 Wii remotes connected and go to the player selection screen, pick a character with the second Wii remote and then try playing back the input.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Present in 5.0-11450.

Is the issue present in the latest stable version?

Present in 5.0

History

#1 Updated by JosJuice 9 months ago

  • Status changed from New to Accepted

Indeed, this is not properly handled. I'm not sure if this is fixable without redesigning the DTM format, so I don't think we can expect a fix any time soon, unfortunately. I'm definitely accepting this issue, though.

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