Emulator Issues #11951
closedAuto res + widescreen patch = Dolphin heuristic can't decide which [Lost Kingdoms 2]
0%
Description
Game Name?
Lost Kingdoms 2
Game ID?
GR2E52
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
37d3f930fd53334040f4dfcce94970c8
Redump status: Good dump
What's the problem? Describe what went wrong.
Using the Widescreen Gecko code 042EA1A0 3FE38E39 with aspect ratio set to Auto causes Dolphin to rapidly switch between the game's native 4:3 and the patch's 16:9 when the camera is at certain angles (the hallway in this case).
What steps will reproduce the problem?
Apply the Gecko code
Set aspect ratio to Auto
Happens within 5 seconds of the very first level
Turning the Gecko code off, or setting the aspect ratio to force 16:9 or force 4:3 seems to avoid the issue.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Dolphin
5.0-11476
Is the issue present in the latest stable version?
Yes (Dolphin 5.0-11476 )
What are your PC specifications? (CPU, GPU, Operating System, more)
Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr_escrow.181110-1429)
Processor: Intel® Core™ i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 16384MB RAM
Video: AMD Radeon 7950
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Save state:
https://www.mediafire.com/file/k6cg92k9mek4m1s/GR2E52.s01
This issue was mentioned before.
https://forums.dolphin-emu.org/Thread-splinter-cell-keeps-flickering-from-4-3-aspect-ratio-to-16-9
https://bugs.dolphin-emu.org/issues/9895
https://github.com/dolphin-emu/dolphin/pull/5008
Per-game settings (everything else should be on default last I checked):
[Core]
CPUThread = True
MMU = True
FPRF = True
SyncGPU = True
DSPHLE = True
GFXBackend = OGL
CPUCore = 1
[DSP]
Backend = XAudio2
[Video_Stereoscopy]
StereoEFBMonoDepth = True
[Video_Settings]
InternalResolution = 8
MSAA = 1
SSAA = False
AspectRatio = 0
SafeTextureCacheColorSamples = 512
HiresTextures = True
[Video_Hardware]
VSync = True
[Video_Enhancements]
MaxAnisotropy = 4
[Gecko]
$Lost Kingdoms 2 Widescreen
042EA1A0 3FE38E39
[Gecko_Enabled]
$Lost Kingdoms 2 Widescreen
If you need more, I can try to provide it.
Updated by Billiard26 almost 5 years ago
This is incredibly difficult to reproduce. I made it happen one time in 10 minutes of messing around.
Any other place in-game where this is easier to test? And can you provide a save file?
Updated by Habanero almost 5 years ago
Billiard26 wrote:
This is incredibly difficult to reproduce. I made it happen one time in 10 minutes of messing around.
Any other place in-game where this is easier to test? And can you provide a save file?
Really? I can make it happen pretty much on demand in the first hallway you start in (like in the Streamable link) and certain other areas. There are a lot of other areas that have the same issue (seems to depend on the camera not liking the geometry at certain perspectives), but I can't remember all of them. Here's a 100% save file. When you load the game, go to Nobleman's Residence (bottom left of the first screen you start on). You will start in a large empty room. Don't move, and just rotate the camera to trigger the glitch. Here's another video (skip to 44 seconds).
https://files.catbox.moe/wy6o7x.raw
Source in case that doesn't work: https://gamefaqs.gamespot.com/gamecube/529740-lost-kingdoms/saves
NA Gecko code:
$16:9 Widescreen
042EA1A0 3FE38E39
Settings:
[Core]
CPUThread = True
MMU = True
FPRF = True
SyncGPU = True
DSPHLE = True
GFXBackend = OGL
CPUCore = 1
[Video_Stereoscopy]
StereoEFBMonoDepth = True
[Video_Settings]
InternalResolution = 8
MSAA = 1
SSAA = False
AspectRatio = 0
SafeTextureCacheColorSamples = 512
[Video_Hardware]
VSync = True
[Video_Enhancements]
MaxAnisotropy = 4
[Gecko]
$Widescreen
042EA1A0 3FE38E39
*
[Gecko_Enabled]
$Widescreen
Updated by Billiard26 almost 5 years ago
Ah, it's much worse with "SyncGPU" enabled.
Updated by Habanero almost 5 years ago
Billiard26 wrote:
Ah, it's much worse with "SyncGPU" enabled.
Ahh, that's a start. I didn't even consider SyncGPU (though I'm not sure what it really does, so I might've just turned it on just in case). I'll have to remember that.
Updated by JMC4789 almost 5 years ago
There are easier games to test this on that don't require SyncGPU. The Heuristic has been buggy ever since a change to XFB a while back.
Updated by Billiard26 almost 5 years ago
- Status changed from New to Fix pending
- Assignee set to Billiard26
Updated by JosJuice over 4 years ago
- Status changed from Fix pending to Fixed
- Fixed in set to 5.0-11841