Emulator Issues #11968
openSimulate towards + away from the screen wii remote movements from accelerometer data
0%
Description
Game Name?
Eledees / Elebits
Game ID? (right click the game in the game list, Properties, Info tab)
RELPA4
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
Dolphin crashed trying to calculate it lol
What's the problem? Describe what went wrong.
In the tutorial, the game wants me to move the Wiimote forwards or backwards in order to move items forwards or backwards. It doesn't work. I can move items up, down, left and right, and I can also rotate them, but I can't move them in the Z axis. Note that this game doesn't use the WiiMotion+ so I have no idea how it detects forward or backward movement, but with a real Wiimote it definitely does and it works.
What steps will reproduce the problem?
Try to complete the part of the tutorial that asks you to move items forwards and backwards while using a joycon.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 5.0-11608
Is the issue present in the latest stable version?
Not applicable
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
Not applicable
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
Not applicable
What are your PC specifications? (CPU, GPU, Operating System, more)
i7 9750H
RTX 2070
32 GB RAM
Windows 10
Using BetterJoyForCemu to connect the Joycons
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Video of the problem:
https://streamable.com/axgo3
Updated by JMC4789 almost 5 years ago
It would detect forward and backward movements through infrared, which is emulated by Dolphin. I wonder if backward/forward is busted, though.
Updated by danileon95 almost 5 years ago
JMC4789 wrote:
It would detect forward and backward movements through infrared, which is emulated by Dolphin. I wonder if backward/forward is busted, though.
It seems to be, no? I mean, it just... doesn't work, at all. I don't have access to a real Wiimote right now, but I clearly remember playing this game on Dolphin with a real Wiimote with no issue. But now with joycons I can't.
Updated by Billiard26 almost 5 years ago
- Status changed from New to Work started
I have some local changes that attempt to track movement from DSU input.
I'll have test this game to see if it works.
Updated by danileon95 almost 5 years ago
Billiard26 wrote:
I have some local changes that attempt to track movement from DSU input.
I'll have test this game to see if it works.
If you can share a build I can test it out if you want
Updated by Billiard26 almost 5 years ago
- Status changed from Work started to Accepted
Apparently calculating displacement from double integration of acceleration is a semi-difficult problem to solve.
My attempts are coming up useless from accelerometer noise.
Someone more math inclined might like to tackle this.
Updated by Billiard26 9 months ago
- Subject changed from Eledees / Elebits - Can't move props forwards or backwards using Joycon controllers (via BetterJoyForCemu) to Simulate towards + away from the screen wii remote movements from accelerometer data
- Issue type changed from Bug to Feature request
This might not even be feasible.
People can bind Swing Forward/Backward on the Motion Simulation
tab in the meanwhile.