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Emulator Issues #11977

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Tales of Graces crashes attempting to initiate DS communications

Added by AdmiralCurtiss about 4 years ago. Updated about 3 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

テイルズ オブ グレイセス
(Tales of Graces)

Game ID? (right click the game in the game list, Properties, Info tab)

STGJAF

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

9fb2927815059e65708647944f55bc4d

What's the problem? Describe what went wrong.

Game hardlocks when attempting to communicate with a DS to send out the かめにんマーチャント! minigame, or when attempting to exchange data with it.

What steps will reproduce the problem?

  • Load the attached save file, slot 20.
  • Walk a bit to the right and talk to the the Turtlez kid at the front of the dock.
  • Confirm the name entry box that comes up, then answer the question whether to play the minigame with Yes (first option).
  • Then in the menu that comes up, select any of the three options that mentions the DS and confirm.
  • The game will crash.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 5.0-11622

Is the issue present in the latest stable version?

No idea, but presumably.

Now, I didn't expect this to actually work as DS communications aren't implemented, but I didn't expect it to crash like that. I suppose the game assumes that initiating the WiFi for DS communication never fails? Regardless, this mostly acts as a reminder that this is one of the handful games to test if we ever implement DS communications.


Files

graces-save.7z (1.38 MB) graces-save.7z AdmiralCurtiss, 02/10/2020 07:47 PM

Related issues 1 (0 open1 closed)

Related to Emulator - Emulator Issues #12257: Driver: San Francisco Broadcasts "NTRJ41", Crashing/Reading Invalid MemoryFixed

Actions
Actions #1

Updated by leoetlino about 4 years ago

  • Status changed from New to Accepted
Actions #2

Updated by leoetlino over 3 years ago

  • Status changed from Accepted to Fix pending
Actions #3

Updated by leoetlino over 3 years ago

With the current version of the PR, the game no longer crashes when initialising DS communication but hangs when DS communication is cancelled.

Actions #4

Updated by leoetlino over 3 years ago

  • Related to Emulator Issues #12257: Driver: San Francisco Broadcasts "NTRJ41", Crashing/Reading Invalid Memory added
Actions #5

Updated by leoetlino about 3 years ago

  • Status changed from Fix pending to Accepted

Back to accepted since the crash isn't fixed, it just happens later now.

Actions

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