Emulator Issues #11998
closedVirtual Console Zelda OOT and MM Stutter
0%
Description
Game Name?
The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask
Game ID? (right click the game in the game list, Properties, Info tab)
NACE01, NARE01
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
9295b75097eec557fdd0212d28267704
What's the problem? Describe what went wrong.
A stutter (around .5 seconds) occurs about every 8-9 minutes of gameplay, sometimes when loading an area, when opening the menu but sometimes seemingly out of nowhere. It is not a stutter present in the original VC version. Changing settings did not seem to alter the issue in any way.
What steps will reproduce the problem?
Playing normally for at least 10 minutes
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
5.0.11701
Is the issue present in the latest stable version?
Unknown
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
[First broken version number here (if applicable)]
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]
What are your PC specifications? (CPU, GPU, Operating System, more)
Windows 10
NVIDIA Geforce GTX 1080
AMD Ryzen 7 1700X
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
[Anything else here]
Updated by AdmiralCurtiss about 4 years ago
That's most likely JIT cache running out, it's an inherent problem with our current JIT implementation. Not much you can do about that at the moment unless you want to compile your own version with a very large JIT cache (and thus very high memory usage).
Updated by Skyward about 4 years ago
Thanks for the clarification, it's not a huge deal but I hope it get fixed someday.
Updated by JosJuice over 3 years ago
- Status changed from New to Accepted
Should be fixed by https://dolphin-emu.org/download/dev/a31c204ca8784397928e75624e89e0ae6b733cc9/ on x64. I suppose I will leave this issue open since it isn't fixed in the ARM64 JIT.
Updated by JMC4789 over 3 years ago
It's "Fixed" but not fixed. It's fixed to the capability of our current JIT without a major redesign. But there still will be occasional flushes. I think we should close it or memorialize the issue with a proper "limitations of current JIT" style issue.
Updated by Miksel12 over 3 years ago
I think this issue can function as container: https://bugs.dolphin-emu.org/issues/11717
Can be combined with: https://bugs.dolphin-emu.org/issues/11716, https://bugs.dolphin-emu.org/issues/11220, https://bugs.dolphin-emu.org/issues/10014
Updated by JosJuice over 3 years ago
- Is duplicate of Emulator Issues #11717: Frequent JIT cache flushing in some games on AArch64 added
Updated by JosJuice over 3 years ago
- Status changed from Accepted to Duplicate
Sounds reasonable to me.