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Emulator Issues #120

closed

FIFO underruns in games

Added by ChaosCode about 16 years ago.

Status:
Fixed
Priority:
High
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Main ones I have been working on are the metroid games 1 and 2 but others
suffer the same fate. I have modded the source to output the error with
both values of READPTR and SIZE. Very strange that they are so very close
in value. As explained on the forums I made a hack to let games having this
problem keep working. By settings size and readptr to zero. The video
render skips it. Check attached picture for more info.

Actions #2

Updated by hrydgard about 16 years ago

  • Status changed from New to Accepted
  • Priority changed from Normal to High

This simply should not happen, there must be a bug in the vertex reader. This problem
seems to be much more common with the GL than the DX plugin, so the bug there is
probably worse...

Two games that die nearly instantly from this are Super Monkey Ball and Tube Slider.
Both work fine in the DX plugin, but have this problem with the GL plugin.

Actions #3

Updated by hrydgard about 16 years ago

  • Status changed from Accepted to Fixed

Fixed, I think. Reopen if necessary.

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