Emulator Issues #12057
closedMetroid Prime Changes screen mode when Wave Beam hits a wall
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Description
Game Name?
Metroid Prime for Gamecube
Game ID? (right click the game in the game list, Properties, Info tab)
GM8P01
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
b1379c44e0ebc521e18215de3e5dbeea
What's the problem? Describe what went wrong.
[Description here]
Screen mode changes from 4:3 to 16:9 if Wave beam is used and hits a wall
What steps will reproduce the problem?
In Phazon Mines (at least), Equip the Wave Beam and shoot a wall, the moment the beam hits the wall the video changes from 4:3 to 16:9 until start or map button is pressed. Other beams don't cause this issue. If you shoot a charged wave beam it doesn't happen either. (see the video)
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
I don't use dev version
Is the issue present in the latest stable version?
Dolphin 5.0-11845
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
You can see a video of it here:
https://drive.google.com/open?id=19TL2WLNOGpeBfWc4Pek1VAiCPjPeKhHo
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU Intel Core i7-9750H
Graphics Nvidia GeForce RTX 2070
Memory 16GB DDR4-2666
SSD 1TB M.2 PCIe NVMe SSD
Windows 10
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
You can use this savestate:
https://drive.google.com/open?id=1N7apGID08DAtC1mlOLXDuN-5qxRGqopr
Updated by Techjar over 4 years ago
This might be a bug caused by the changes to the widescreen heuristic we just merged. "Force 4:3" should work around the issue for now, until we figure out what's going on.
Updated by lien over 4 years ago
Updated by lien over 4 years ago
Techjar wrote:
This might be a bug caused by the changes to the widescreen heuristic we just merged. "Force 4:3" should work around the issue for now, until we figure out what's going on.
Correct! forcing 4:3 workarounds the issue. Thanks!
Updated by Billiard26 over 4 years ago
@lien
Can you please produce a fifolog which showcases the transition from 4:3 to 16:9?
Your log plays entirely in just 16:9.
Updated by lien over 4 years ago
Billiard26 wrote:
@lien
Can you please produce a fifolog which showcases the transition from 4:3 to 16:9?
Your log plays entirely in just 16:9.
@Billiard26 please check this one:
https://drive.google.com/open?id=1C1TBMIcdpYEJTE1soUqPWZAo37h7RAjx
Updated by Billiard26 over 4 years ago
- Status changed from New to Work started
- Assignee set to Billiard26
Thanks. Looking into it.
Updated by Billiard26 over 4 years ago
- Related to Emulator Issues #12090: Metal Arms: Glitch in the System Widescreen Hack Not Applying added
Updated by Billiard26 over 4 years ago
- Related to Emulator Issues #12202: PR #8584 widescreen heuristic issues added
Updated by JMC4789 over 4 years ago
- Status changed from Work started to Duplicate
Compiling these into a mega issue. Thank you for your report.
Updated by JMC4789 over 4 years ago
- Is duplicate of Emulator Issues #12254: Widescreen Heuristic Mega-Issue added