Emulator Issues #12057
Metroid Prime Changes screen mode when Wave Beam hits a wall
Metroid Prime for Gamecube
Game ID? (right click the game in the game list, Properties, Info tab)
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
What's the problem? Describe what went wrong.
Screen mode changes from 4:3 to 16:9 if Wave beam is used and hits a wall
What steps will reproduce the problem?
In Phazon Mines (at least), Equip the Wave Beam and shoot a wall, the moment the beam hits the wall the video changes from 4:3 to 16:9 until start or map button is pressed. Other beams don't cause this issue. If you shoot a charged wave beam it doesn't happen either. (see the video)
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
I don't use dev version
Is the issue present in the latest stable version?
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
You can see a video of it here:
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU Intel Core i7-9750H
Graphics Nvidia GeForce RTX 2070
Memory 16GB DDR4-2666
SSD 1TB M.2 PCIe NVMe SSD
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
You can use this savestate:
Can you please produce a fifolog which showcases the transition from 4:3 to 16:9?
Your log plays entirely in just 16:9.
@Billiard26 please check this one: