Emulator Issues #12073
openFeature request - Cropping 16:9 letterboxed games
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Description
Game Name?
Beyond Good and Evil, possibly others
Game ID? (right click the game in the game list, Properties, Info tab)
GGEE41
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
Not relevant
What's the problem? Describe what went wrong.
Some games render in 16:9 letterboxed format... or at least Beyond Good and Evil, I'm not really aware of any other games that render like this. The point is that when playing in a 16:9 screen, which is what the vast majority of users have, the game will be wasting screen state for no reason when playing in fullscreen. Of course, there's nothing technically "wrong" with this, since the game is just rendering just like on the original hardware. However, since Dolphin can already automatically detect the aspect ratio of a game and adjust to it, I think it would be good to have an optional feature that can detect this specific case and crop the game so that it can take advantage of the whole screen.
I'd imagine that this could also benefit games which use letterboxed widescreen cutscenes: During gameplay, it would display normally, and when a cutscene starts, if it's letterboxed, Dolphin would automatically crop the black borders, and then when the cutscene ends, Dolphin would detect that the game isn't displaying a 16:9 letterboxed image anymore, and return to normal.
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Files
Updated by JosJuice over 4 years ago
- Status changed from New to Accepted
- Issue type changed from Bug to Feature request
I don't know how much sense automatic detection makes (think of how the Zelda games add black bars when you L-target, for instance...), but I think having an option for it would make sense, at least.
Updated by danileon95 over 4 years ago
JosJuice wrote:
I don't know how much sense automatic detection makes (think of how the Zelda games add black bars when you L-target, for instance...), but I think having an option for it would make sense, at least.
You are right, this setting would work terribly with Wind Waker. Perhaps it would be a good idea to set this hypothetical setting to off in the GameINI of games that would clash with it, such as Wind Waker? And maybe even expose it in the game-specific settings menu?
Updated by JosJuice over 4 years ago
- Related to Emulator Issues #12131: Feature Request: Custom Overscan Option added