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Emulator Issues #12121

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Vulkan: Failed to submit command buffer

Added by Anuskuss almost 4 years ago. Updated over 1 year ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Hey guys, another Intel iGPU issue for you! So I've had this problem for a long time and this time the origin can be traced back to a driver update. The last good version was 26.20.100.6861 (released May 2019) and the first bad version 26.20.100.6890. I reported the issue twice to Intel (forums.intel.com and software.intel.com) back in November but they couldn't or wouldn't help me.

The issue

This only happens on Vulkan. I saw this issue only once in some Mario Party GameCube game (in the middle of a round) and at the start of Mario Party 8. It is best reproducible in MP8 because it happens right at the start (before the Wii warning screen) so I was able to create a FIFO record pretty easily (see attachment). Again, running the record in any other backend works perfecty fine so this is a Vulkan-only issue.

I've turned on logging but nothing interesting pops up except this of course (like a hundred times):

VideoBackends\Vulkan\VulkanLoader.cpp:220 E[Video]: (SubmitCommandBuffer) vkQueueSubmit failed:  (-4: VK_ERROR_DEVICE_LOST)
Common\MsgHandler.cpp:115 E[MASTER]: Question: Failed to submit command buffer.

I have turned on the Vulkan validation layer (Graphics -> Advanced -> Debugging -> Enable API Validation Layers) but there is not a single line in the log. Maybe it's not setup properly?

This is cleary a driver regression. Why are you reporting this here?

Well, I tried my best to get in contact with an Intel dev (to no avail) but I just have to assume that this is indeed not a regression. There have been 16 driver releases since the last "good" version so what are the chances that they made a mistake which still hasn't been detected/fixed after all these revisions. Could it may be that Dolphin does something weird / not according to spec? I've searched the bug tracker and couldn't find a single issue like mine, so it could theoretically be possible that other manufacturer's drivers simply ignore the issue, whilst Intel's refused?
I've recently came across this PR from the PPSSPP emulator which revealed such a "spec violation only Intel cares about". So I'm opening this bug report in the hopes to get some input from you. I am in fact on the 26.20.100.6861 driver, and while I don't care too much about new features from updated versions, I feel like I can't stay on this version forever.

Best regards


Files

fifo.dff (4.82 MB) fifo.dff First second of Mario Party 8 Anuskuss, 05/24/2020 08:40 PM
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