Emulator Issues #12138
Real wiimote emulation needs default profile with sensor bar emulation
What's the problem? Describe what went wrong.
The sensor bar is a serious obstacle to playing with a laptop (and less so with a desktop monitor).
- The desk gets in the line of sight and it forces you to play with your arm lifted, which soon gets tiring.
- The sensor bar only works well 1m away from the controller, which is too far for a laptop. If you move any closer, detection stops.
- One more thing to pack and setup every time you want to play.
Real Wiimote emulation promises an easy way to play without a sensor bar, which is particularly convenient when using a laptop, but also a computer monitor.
However, setup is very challenging:
- VERY many sensor readings to assign in several different tabs.
- No clear information of what sensor goes where.
- No information on how to make the mix for sensor bar emulation with Motion+ sensors.
Being it so that there is a one to one mapping for a real controller, the default profile when a Wii Remote is selected should be one that just worked.
Then an Emulate Sensor Bar checkbox (maybe between Extension and Vibration) should apply the mix.
While the program is modified, two profiles (with and without sensor emulation) should be provided for loading.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Is the issue present in the latest stable version?
Yeah we're aware, we just haven't yet put the necessary infrastructure in place to provide default profiles. In the meantime here's my profile fully set up to use MotionPlus for IR. If you don't have a MotionPlus, sorry, there simply isn't enough sensor information from base Wiimote to emulate IR in a usable manner.