Emulator Issues #1218
closedRegression: TLB Games - Hang at boot after 3841
0%
Description
As the title indicates, the game doesn't work any more.
What is the expected output?
- Over 9000 errors
What do you see instead?
-Hangs at Konami logo, might randomly crash.
What version of the product are you using? On what operating system?
Windows XP 32bit, DolphinIL and normal, Hd4870 @ catalyst 9.7
Please provide any additional information below.
There's nothing more to add, but it seems that Sillicon Knights games are
the hardest to emulate...Eternal Darkness has never even "booted" whereas
MGS is full of issues :s
Updated by danthetaliban over 15 years ago
I just reverted to 3840 and confirm this to be correct. Just to elaborate, you get
about 200 "Out of bounds" cpu errors, but after you skip all those errors you can get
to the main menu.
Post-3841 however, the game simply hangs.
Updated by danthetaliban about 15 years ago
<@sl1nk3> Talidan > throwing a "#define ENABLE_MEM_CHECK" in
Core/HW/MemmapFunctions.cpp should fix MGS
This is simply a matter of the memory protection not being enabled to catch the
errors that were previously dislayed. Perhaps this should be a feature that can be
enabled from game properties.
In that sense, perhaps this issue should be split into another which directly
addresses adding a Memory Check box to game properties.
Updated by gawmir7 about 15 years ago
Would you mind writing this on on the forums? I doubt anybody checks this issue.
Updated by sl1nk3.s about 15 years ago
Issue 1362 has been merged into this issue.
Updated by sl1nk3.s about 15 years ago
Issue 1449 has been merged into this issue.
Updated by MofoMan2000 about 15 years ago
This would explain why True Crime: Streets of LA hasn't been booting. Same problem,
it hangs on boot.
Updated by lemuel2010 about 15 years ago
I do not understand why no corregir this error that blocks 50% of games gamecube.
Updated by Anonymous about 15 years ago
Issue 1452 has been merged into this issue.
Updated by lemuel2010 about 15 years ago
But changing in the Memmap.cpp,Memmap.h,MemmapFunctions.cpp from
ENABLE_MEM_CHECK a NOCHECK all functions should eliminate the problem.
Updated by lpfaint99 about 15 years ago
Issue 1469 has been merged into this issue.
Updated by sl1nk3.s about 15 years ago
the issue has gotten worse in the latest revs, now some TLB games such as MMGS TS try
to read opcodes from the TLB area which won't work too well with the new JIT cache,
the game still works though if you disable that cache, but it involves rebuilding...
http://img176.imageshack.us/img176/4797/ggspa41.png
Updated by gawmir7 about 15 years ago
Hmm, can it possibly be fixed without ruining other games or implementing some kind of
a hack?
Updated by steven_copson about 15 years ago
Actually Eternal Darkness did boot in the earlier revisions it was around r500+ it
got to the first screen when the quote from edger allan poe was spoken then it would
freeze but now it doesnt even get that far, i tracked that down to the sound plugin
but i dont know why it never went any further.
Updated by sl1nk3.s about 15 years ago
The issue in Eternal Darkness is not related to TLB and it's not related to the Sound
plugin either... r791 "broke" Eternal Darkness, and that's a revision affecting the
fifo code.
See issue 1076
Updated by Autoran1 about 15 years ago
I remember MGS was just hanging and now it's crashes
Updated by fagoatse about 15 years ago
Well, thats some progress at least... :(
Updated by sl1nk3.s about 15 years ago
- Status changed from Accepted to Fixed
This issue was closed by revision r4492.
Updated by sl1nk3.s about 15 years ago
^ this was an auto-googlecode message :p