Project

General

Profile

Actions

Emulator Issues #1218

closed

Regression: TLB Games - Hang at boot after 3841

Added by gawmir7 over 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

As the title indicates, the game doesn't work any more.

What is the expected output?

  • Over 9000 errors
    What do you see instead?
    -Hangs at Konami logo, might randomly crash.

What version of the product are you using? On what operating system?
Windows XP 32bit, DolphinIL and normal, Hd4870 @ catalyst 9.7

Please provide any additional information below.
There's nothing more to add, but it seems that Sillicon Knights games are
the hardest to emulate...Eternal Darkness has never even "booted" whereas
MGS is full of issues :s


Related issues 4 (0 open4 closed)

Has duplicate Emulator - Emulator Issues #1362: Mario Tennis, Golf and Football and othersDuplicate

Actions
Has duplicate Emulator - Emulator Issues #1449: ErrorsDuplicate

Actions
Has duplicate Emulator - Emulator Issues #1452: Uknown Pointer Address 7F: report this to the devs 0x7FDE8000Duplicate

Actions
Has duplicate Emulator - Emulator Issues #1469: Problable solutionDuplicate

Actions
Actions #1

Updated by danthetaliban over 15 years ago

I just reverted to 3840 and confirm this to be correct. Just to elaborate, you get
about 200 "Out of bounds" cpu errors, but after you skip all those errors you can get
to the main menu.

Post-3841 however, the game simply hangs.

Actions #3

Updated by fagoatse about 15 years ago

So, is it possbile to fix it or not?

Actions #4

Updated by danthetaliban about 15 years ago

<@sl1nk3> Talidan > throwing a "#define ENABLE_MEM_CHECK" in
Core/HW/MemmapFunctions.cpp should fix MGS

This is simply a matter of the memory protection not being enabled to catch the
errors that were previously dislayed. Perhaps this should be a feature that can be
enabled from game properties.

In that sense, perhaps this issue should be split into another which directly
addresses adding a Memory Check box to game properties.

Actions #5

Updated by gawmir7 about 15 years ago

Would you mind writing this on on the forums? I doubt anybody checks this issue.

Actions #6

Updated by sl1nk3.s about 15 years ago

  • Status changed from New to Accepted
Actions #7

Updated by sl1nk3.s about 15 years ago

Issue 1362 has been merged into this issue.

Actions #8

Updated by sl1nk3.s about 15 years ago

Issue 1449 has been merged into this issue.

Actions #9

Updated by MofoMan2000 about 15 years ago

This would explain why True Crime: Streets of LA hasn't been booting. Same problem,
it hangs on boot.

Actions #10

Updated by lemuel2010 about 15 years ago

I do not understand why no corregir this error that blocks 50% of games gamecube.

Actions #11

Updated by Anonymous about 15 years ago

Issue 1452 has been merged into this issue.

Actions #12

Updated by lemuel2010 about 15 years ago

But changing in the Memmap.cpp,Memmap.h,MemmapFunctions.cpp from
ENABLE_MEM_CHECK a NOCHECK all functions should eliminate the problem.

Actions #13

Updated by lpfaint99 about 15 years ago

Issue 1469 has been merged into this issue.

Actions #14

Updated by XTra.KrazzY about 15 years ago

Was it solved???

Actions #15

Updated by fagoatse about 15 years ago

XK:
Will test is asap and tell you.

Actions #16

Updated by gawmir7 about 15 years ago

Nope, still not fixed.

Actions #17

Updated by sl1nk3.s about 15 years ago

the issue has gotten worse in the latest revs, now some TLB games such as MMGS TS try
to read opcodes from the TLB area which won't work too well with the new JIT cache,
the game still works though if you disable that cache, but it involves rebuilding...
http://img176.imageshack.us/img176/4797/ggspa41.png

Actions #18

Updated by gawmir7 about 15 years ago

Hmm, can it possibly be fixed without ruining other games or implementing some kind of
a hack?

Actions #19

Updated by steven_copson about 15 years ago

Actually Eternal Darkness did boot in the earlier revisions it was around r500+ it
got to the first screen when the quote from edger allan poe was spoken then it would
freeze but now it doesnt even get that far, i tracked that down to the sound plugin
but i dont know why it never went any further.

Actions #20

Updated by sl1nk3.s about 15 years ago

The issue in Eternal Darkness is not related to TLB and it's not related to the Sound
plugin either... r791 "broke" Eternal Darkness, and that's a revision affecting the
fifo code.

See issue 1076

Actions #21

Updated by Autoran1 about 15 years ago

I remember MGS was just hanging and now it's crashes

Actions #22

Updated by fagoatse about 15 years ago

Well, thats some progress at least... :(

Actions #23

Updated by sl1nk3.s about 15 years ago

  • Status changed from Accepted to Fixed

This issue was closed by revision r4492.

Actions #24

Updated by sl1nk3.s about 15 years ago

^ this was an auto-googlecode message :p

Actions

Also available in: Atom PDF