Emulator Issues #12195
Mario Kart Wii graphic layering/clipping issue
Mario Kart Wii
Game ID? (right click the game in the game list, Properties, Info tab)
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
What's the problem? Describe what went wrong.
Graphic layering/clipping issue.
I.e: Characters and vehicles appear messed up, parts of the courses appear in front of other parts (which should be infront) (e.g: water and other things appearing in front of the road when they're on the other side of the course
What steps will reproduce the problem?
Run the game and go to character select and/or enter a course.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Is the issue present in the latest stable version?
Unk (v5.0) (fails to run game -- "Tried to decrypt data from a non-Wii volume")
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
Note: Manually tested
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
Attached are 3 FIFOLogs and 1 screenshot from each version. Note that the screenshot for both versions was taken from 9633_MKWii-3.dff, frame 0 to 1.
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU: Intel Xeon E5450 @ 3.00 GHz
GPU: ATI Radeon HD 4770
OS: Windows 10 Pro x64
RAM: 8.00 GB DDR2 @ 800.0 MHz
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Using OpenGL Backend
Using default graphics settings, except:
- Show FPS: Enabled
- Compile Shaders Before Starting: Enabled
- Skip EFB Access from CPU: Enabled
- Ignore Format Changes: Disabled [Auto]
- Defer EFB Copies to RAM: Disabled [Auto]
- Borderless Fullscreen: Enabled
(In version v5.0-9633)